Difference between revisions of "Progression Point"

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<code>'''Progression Points (P-Points)'''</code> is an open-ended progression framework for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by the Game-Master according to story pacing.
<code>'''Progression Points (P-Points)'''</code> are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.


Adventurers gain 10 P-Points per level by default, however Races of significantly different sizes may gain P-Points at different rates.
Adventurers gain '''P-Points every level''' and the amount increases at regular intervals as shown in the chart below.


==Progression Point gains by Size==
==Progression Point gains by Size==
When a Campaign is set to '''<code>Scale by P-Points</code>''', instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. The chart below denotes the typical values used:
When a Campaign is set to '''<code>Scale by P-Points</code>''', instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. When the chart reads '1st to 4th' and so on, it is referring to the Adventurer's '''<code>Character Level</code>'''.


      Size             |   P-Points per level
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
Medium (Size 1)      |         10
|-
                      |
! !! [[Size]]-Rating !! 1st to 4th !! 5th to 8th !! 9th to 12th !! 13th to 16th !! 17th onward !! Total
    Small             |         12
|-
Tiny (or smaller)    |         15
! Medium*
                      |
| 1
  Large (Size 2)      |           9
| +10
  Huge (Size 4)      |           8
| +15
Gargantuan (Size 8|           6
| +20
Colossal (Size 16+|           5
| +25
| +30
| 400
|-
! colspan=99 |
|-
! Small
| 0.7
| +15
| +20
| +25
| +30
| +35
| 500
|-
! Tiny
| 0.4
| +20
| +25
| +30
| +35
| +40
| 600
|-
! colspan=99 |
|-
! Large
| 2
| +10
| +12
| +15
| +18
| +25
| 320
|-
! Huge
| 4
| +10
| +10
| +15
| +15
| +20
| 280
|-
! Gargantuan
| 8
| colspan=99 rowspan=3 | [as Huge]
|-
! Colossal
| 16
|-
! Titanic
| 17+
|}


==Progression Point Options==
''When <code>Scale by Experience</code> is used, all characters are treated as Medium-sized for P-Point rewards.''
The following properties can be increased with P-Points.


'''New Universal Perk'''
==Progression Point Upgrades & Costs==
  Allows Adventurers to select a new Universal Perk, as if they owned a Perk-Point. Cannot purchase Skill-Perks unless their Skill is <code>'''Rank 5 (Mastered)'''</code>.
The following '''upgrades''' can be purchased with P-Points.
 
  Upgrade costs scale '''linearly''' by the number of times a specific upgrade is purchased. Cost is calculated '''AFTER''' acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself.
   
   
  Cost: <code>(Number of Universal Perks owned * 2)</code> + 2.
  ex. If an upgrade has a base cost of '''<code>2</code>''', the number of P-Points to purchase it consecutively will be: '''2, 4, 6, 8, 10'''...etc.


  '''Increase Attribute'''
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.
|-
! Cost & Scaling !! Effect(s)
|-
! colspan=99 | Gain Universal / Archetype / Skill Perk'''
|-
|
<big><big><big><code>'''2'''</code></big></big></big>
 
per Perk/Trait purchased'''
|
Upon redemption, the Adventurer can acquire one Perk or Trait to which they meet the requirements:
♦ '''Universal Perks''' are obtainable so long as the Adventurer meets its '''requirements'''.
♦ '''Archetype Perks''' can also be acquired in the same way (maximum up to '''3''' archetype sets per character).
♦ '''Skill Perks''' can be acquired this way, but only after reaching '''Rank 5''' to its respective skill.
  ♦ '''Racial Traits''' from the Potential Skill can be obtained this way only when their Potential Skill reaches '''Rank 5'''.
|-
! colspan=99 | Increase Single Attribute
|-
|
<big><big><big><code>'''5'''</code></big></big></big>
 
per Attribute boost purchased
|
Upon Redemption, the Adventurer can increase one Attribute of their choice by '''1 point''':
♦ All Attribute upgrades are '''mutually exclusive''', meaning increasing one score will '''not''' increase the cost of the others.
♦ As a rule, Attribute cost reduction caused by Archetypes, Races and other effects cannot '''lower''' the cost below '''2 P-Points''' per upgrade.
   
   
  Cost: <code>(Times this specific attribute has increased prior * 5)</code> + 5.
  ♦ The '''Intelligence''' Attribute score is unique in that the Adventurer must '''decide''' which Intelligence bonus the point should grant
(see [[Attributes]] for more information.)
|-
! colspan=2 | Gain (25) Skill-Points
|-
|
<big><big><big><code>'''1'''</code></big></big></big>
 
per Skill-Point redemption purchased
|
Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills:
♦ The Adventurer gains '''25 Skill-points''' that '''must''' be immediately assigned to valid skills.
♦ The Adventurer cannot assign more skill points than the '''cap''' set by their <code>'''Character Level'''</code> ('''10''' per level).
|-
! colspan=2 | Gain additional Archetype & Respecification
|-
|
<big><big><big><code>'''25'''</code></big></big></big>
 
per Archetype purchased
|
Upon redemption, The Adventurer can acquire a 2nd or even a 3rd Archetype, with limitations:
♦ The Adventurer can select another Universal or Racial '''Archetype''' and obtain it as a '''2nd or 3rd''' archetype.
♦ The Adventurer can only have up to '''three (3)''' archetypes at any one time, and only up to '''two (2)''' of a Universal or Racial Archetype.


'''Gain Skill Points x50'''
Acquiring a new Archetype triggers a '''Respecification''', which follows this process:
  Gives the Adventurer 50 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level!
  ♦ The Adventurer now gains all the adjustments and Archetype Perks of the Archetypes they now possess.
♦ Skill-Focuses shared by multiple Archetypes grants a '''permanent +10 Skill-Rating''' bonus per duplicate for '''overlapping''' Skills.
♦ The Adventurer may '''reassign''' all existing '''Skill Points''' into other skills, to help adapt to Skill-focus changes.
♦ The Adventurer may '''reassign''' all Perk/Trait purchases into '''other''' Perks/Traits if desired.
   
   
  Cost: <code>Number of times 'Skill Points x50' deemed * 2</code>
  ♦ Attribute scores must be recalculated if an Archetype gives P-Point discounts.
(If the discounts result in the Adventurer gaining '''more''' Attribute points, their attribute(s) will be '''increased''' according to the new costs)
(Any '''remaining''' P-Points after following the previous step will be '''refunded''' to the Adventurer to use)
|-
! colspan=2 | Fortune: Passive-Income
|-
|
<big><big><big><code>'''2'''</code></big></big></big>


  '''Acquire: Archetype'''
per Fortune upgrade purchased
  The Adventurer can select one more Archetype and stack the benefits of that Archetype with their own. An Adventurer can only have one Racial Archetype and Two Universal Archetypes maximum.
|
The Adventurer passively gains currency each time they level up as well as retroactively for every Fortune upgrade obtained:
  ♦ The Adventurer gains [[Currency|5 Gold coins]] times the number of <code>'''Character Levels'''</code> they own times the number of Fortune upgrades purchased.
  (The Adventurer will gain 5 Gold coins multiplied by their character level the first time they purchase a Fortune upgrade.)
   
   
  Cost: <code>10 (Fixed)</code>
  ♦ When the Adventurer levels up: they will gain 5 Gold Coins by the '''number of Fortunes''' they have purchased.
Requirement: Adventurer must be Lv10 before they can use this P-Point option.
|}
Effect: Adventurer selects an Archetype they are allowed to take and stacks the benefits and features of that Archetype onto their own. Skills that already have a Skill-Focus instead gain a +10 Skill-Rating bonus instead.
 
===Max-Level only===
The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):


===Advanced Options===
  '''Increase HP / Meta-Points'''
  '''Fortune: Currency'''
  An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.
  Adventurer 'finds' or otherwise obtains an amount of a specific [[Currency]] based on their level and every time they level up. The currency gained is tracked by its total, and that redeeming this reward, and increasing character level only adds the difference between currency redeemed and total gained. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's [[Size|Size-Rating]]. This option is available at the GM's discretion.
   
   
  Cost: <code>(Number of times [Fortune: Currency] has been acquired * 2)</code> + 2.
  Cost: <code>'''1''' (Only when no other Progression-Point option can be purchased)</code>
  Effect: Adventurer gains <code>'''5'''</code> units of a specific currency per Character level.
  Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.


===Creation-Only Options===
<!--
===During Character-Creation only===
The option(s) below can only be selected during the creation of the Adventurer, before the game/campaign begins:


  '''Become Giant'''
  '''Trait: Become Giant'''
  An Adventurer can have the genetic disposition towards fantastic gigantism, becoming much larger than their kin by a fair margin. The base Size-Rating of the Adventurer will increase and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An Adventurer cannot become larger than the maximum size set by their GM, the GM can also disallow this option entirely.
  The base Size-Rating of the Adventurer will increase, and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An Adventurer cannot become larger than the maximum size set by their GM, the GM can also disallow this option entirely.
   
   
  Cost: <code>SPECIAL: Deducts 5 P-Points per level up equal to Size-Rating Increase</code>.
  Cost: <code>None.</code>
  Requirement: Can only be acquired at creation.
   
  Effect: Adventurer's base Size-Rating is increased permanently, but effectively loses half their P-Points each level-up equal to the number of Size-Rating increased.
  Effect: Adventurer's base Size-Rating is increased permanently, but now use the P-Point progression of the size category they have converted into.


  '''Become Tiny'''
  '''Trait: Become Tiny'''
  An Adventurer can otherwise have a genetic disposition towards fantastic dwarfism, maturing into a health but otherwise diminutive member of their species. The base Size-Rating of the Adventurer will decrease and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. The Adventurer cannot become smaller than Tiny-size, and Tiny-sized races cannot reduce their size further. An adventurer cannot become smaller than the minimum size set by their GM, the GM can also disallow this option entirely.
  The base Size-Rating of the Adventurer will decrease and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An adventurer cannot become smaller than the minimum size set by their GM, the GM can also disallow this option entirely.
   
   
  Cost: <code>SPECIAL, see Effect</code>
  Cost: <code>None</code>
  Requirement: Can only be acquired at creation.
   
  Effect: Adventurer's base Size-Rating is decreased permenantly, but they gain an extra number of P-Points per level-up equal to the Size-Rating decreased. For sizes smaller than Size-1/Medium: Small = 1, Tiny = 2.
  Effect: Adventurer's base Size-Rating is decreased permanently, and now use the P-Point progression of the size category they have converted into.
 
-->
[[Category: Mechanics]] [[Category:WIP]]
[[Category: Mechanics]]

Latest revision as of 16:31, 10 February 2023

Progression Points (P-Points) are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.

Adventurers gain P-Points every level and the amount increases at regular intervals as shown in the chart below.

Progression Point gains by Size

When a Campaign is set to Scale by P-Points, instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. When the chart reads '1st to 4th' and so on, it is referring to the Adventurer's Character Level.

Size-Rating 1st to 4th 5th to 8th 9th to 12th 13th to 16th 17th onward Total
Medium* 1 +10 +15 +20 +25 +30 400
Small 0.7 +15 +20 +25 +30 +35 500
Tiny 0.4 +20 +25 +30 +35 +40 600
Large 2 +10 +12 +15 +18 +25 320
Huge 4 +10 +10 +15 +15 +20 280
Gargantuan 8 [as Huge]
Colossal 16
Titanic 17+

When Scale by Experience is used, all characters are treated as Medium-sized for P-Point rewards.

Progression Point Upgrades & Costs

The following upgrades can be purchased with P-Points.

Upgrade costs scale linearly by the number of times a specific upgrade is purchased. Cost is calculated AFTER acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself.

ex. If an upgrade has a base cost of 2, the number of P-Points to purchase it consecutively will be: 2, 4, 6, 8, 10...etc.
Cost & Scaling Effect(s)
Gain Universal / Archetype / Skill Perk

2

per Perk/Trait purchased

Upon redemption, the Adventurer can acquire one Perk or Trait to which they meet the requirements:

Universal Perks are obtainable so long as the Adventurer meets its requirements.
♦ Archetype Perks can also be acquired in the same way (maximum up to 3 archetype sets per character).
♦ Skill Perks can be acquired this way, but only after reaching Rank 5 to its respective skill.
♦ Racial Traits from the Potential Skill can be obtained this way only when their Potential Skill reaches Rank 5.
Increase Single Attribute

5

per Attribute boost purchased

Upon Redemption, the Adventurer can increase one Attribute of their choice by 1 point:

♦ All Attribute upgrades are mutually exclusive, meaning increasing one score will not increase the cost of the others.
♦ As a rule, Attribute cost reduction caused by Archetypes, Races and other effects cannot lower the cost below 2 P-Points per upgrade.

♦ The Intelligence Attribute score is unique in that the Adventurer must decide which Intelligence bonus the point should grant
(see Attributes for more information.)
Gain (25) Skill-Points

1

per Skill-Point redemption purchased

Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills:

♦ The Adventurer gains 25 Skill-points that must be immediately assigned to valid skills.
♦ The Adventurer cannot assign more skill points than the cap set by their Character Level (10 per level).
Gain additional Archetype & Respecification

25

per Archetype purchased

Upon redemption, The Adventurer can acquire a 2nd or even a 3rd Archetype, with limitations:

♦ The Adventurer can select another Universal or Racial Archetype and obtain it as a 2nd or 3rd archetype.
♦ The Adventurer can only have up to three (3) archetypes at any one time, and only up to two (2) of a Universal or Racial Archetype.

Acquiring a new Archetype triggers a Respecification, which follows this process:

♦ The Adventurer now gains all the adjustments and Archetype Perks of the Archetypes they now possess.
♦ Skill-Focuses shared by multiple Archetypes grants a permanent +10 Skill-Rating bonus per duplicate for overlapping Skills.
♦ The Adventurer may reassign all existing Skill Points into other skills, to help adapt to Skill-focus changes.
♦ The Adventurer may reassign all Perk/Trait purchases into other Perks/Traits if desired.

♦ Attribute scores must be recalculated if an Archetype gives P-Point discounts.
(If the discounts result in the Adventurer gaining more Attribute points, their attribute(s) will be increased according to the new costs)
(Any remaining P-Points after following the previous step will be refunded to the Adventurer to use)
Fortune: Passive-Income

2

per Fortune upgrade purchased

The Adventurer passively gains currency each time they level up as well as retroactively for every Fortune upgrade obtained:

♦ The Adventurer gains 5 Gold coins times the number of Character Levels they own times the number of Fortune upgrades purchased.
(The Adventurer will gain 5 Gold coins multiplied by their character level the first time they purchase a Fortune upgrade.)

♦ When the Adventurer levels up: they will gain 5 Gold Coins by the number of Fortunes they have purchased.

Max-Level only

The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):

Increase HP / Meta-Points
An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.

Cost: 1 (Only when no other Progression-Point option can be purchased)

Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.