Difference between revisions of "Gear"
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(Created page with "'''Gear''' refers to a set of clothing and/or armour worn for protective, decorative and functional benefit. The purpose of consolating clothing and armour into Gear types is...") |
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==Weapon Gear List== | ==Weapon Gear List== | ||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! width=200px | Weapon Name | |||
! width=1px | Damage Type | |||
! width=1px | Damage | |||
! width=1px | Handedness | |||
! width=1px | Range | |||
! width=1200px | Special Notes and Description | |||
|- | |||
| Unarmed Strike | |||
| Blunt | |||
| 1d4 | |||
| One+Two | |||
| 5ft (1sq) | |||
| A natural attack that humanoid characters can make, involves the use of hand, foot, elbow, knee and head strikes to inflict damage on an enemy. While this is one of the few attacks a character can make without equipping a weapon, the user may equip pieces to their arms and legs to enhance the damage they deal to foes. | |||
* Equip '''Wraps, Knuckles or Gauntlets''' to augment Unarmed Strike. | |||
* '''MONK''': This Class has features which improves the user's Unarmed Strike attack. | |||
|- | |||
| Dagger | |||
| Sharp | |||
| 1d6 | |||
| One | |||
| 5ft (1sq) | |||
| Text | |||
| | |||
|} | |||
'''Weapon Scaling (Larger)''' | |||
* Increase a weapon's damage dice by 2 steps for every size category larger they are from Medium. | |||
** Step chart: 1 / d2 / d4 / d6 / d8 / d10 / 2d6 / 2d8 | |||
*** Once you reach 2d6 or 2d8, simply double the number of damage dice for each size category remaining. | |||
* A weapon's Reach scales with the user, as such a large creature's weapon will have double the reach of a Medium weapon. | |||
** Huge characters have x4 the reach, Colossal have x16 the reach. | |||
'''Weapon Scaling (Smaller)''' | |||
* Decrease a weapon's damage dice by 1 step for every size category smaller they are from Medium. | |||
** Step chart: 1 / d2 / d4 / d6 / d8 / d10 / 2d6 / 2d8 | |||
*** Weapon will no longer scale down once it deals 1 damage per die. The user still benefits from multiple dice however. | |||
* Tiny-sized characters have a reach of 0ft and must enter the target's space to hit them with melee attacks. | |||
** Tiny-sized characters with reach weapons have a reach of 5ft and can still hit targets adjacent to them. | |||
==Armour Gear List== | ==Armour Gear List== | ||
Revision as of 13:28, 11 July 2018
Gear refers to a set of clothing and/or armour worn for protective, decorative and functional benefit. The purpose of consolating clothing and armour into Gear types is to allow cosmetic and functional customisation without specifically requiring a character wear certain cosmetic items.
Weapon Gear List
| Weapon Name | Damage Type | Damage | Handedness | Range | Special Notes and Description | |
|---|---|---|---|---|---|---|
| Unarmed Strike | Blunt | 1d4 | One+Two | 5ft (1sq) | A natural attack that humanoid characters can make, involves the use of hand, foot, elbow, knee and head strikes to inflict damage on an enemy. While this is one of the few attacks a character can make without equipping a weapon, the user may equip pieces to their arms and legs to enhance the damage they deal to foes.
| |
| Dagger | Sharp | 1d6 | One | 5ft (1sq) | Text |
Weapon Scaling (Larger)
- Increase a weapon's damage dice by 2 steps for every size category larger they are from Medium.
- Step chart: 1 / d2 / d4 / d6 / d8 / d10 / 2d6 / 2d8
- Once you reach 2d6 or 2d8, simply double the number of damage dice for each size category remaining.
- Step chart: 1 / d2 / d4 / d6 / d8 / d10 / 2d6 / 2d8
- A weapon's Reach scales with the user, as such a large creature's weapon will have double the reach of a Medium weapon.
- Huge characters have x4 the reach, Colossal have x16 the reach.
Weapon Scaling (Smaller)
- Decrease a weapon's damage dice by 1 step for every size category smaller they are from Medium.
- Step chart: 1 / d2 / d4 / d6 / d8 / d10 / 2d6 / 2d8
- Weapon will no longer scale down once it deals 1 damage per die. The user still benefits from multiple dice however.
- Step chart: 1 / d2 / d4 / d6 / d8 / d10 / 2d6 / 2d8
- Tiny-sized characters have a reach of 0ft and must enter the target's space to hit them with melee attacks.
- Tiny-sized characters with reach weapons have a reach of 5ft and can still hit targets adjacent to them.
Armour Gear List
| Gear Name | Defense | Enhancements | Description |
|---|---|---|---|
| Plain Gear |
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Plain clothes worn by a civilised being, ranges from casual to formal wear. |
| Traveller's Gear |
|
|
A common set of clothing worn by adventurers starting out or travellers off to see the world. Composed primarily of cloth and some leathers and metal, it is comfortable to move around in for long periods of time. Though it lacks special qualities, it can be customised in a number of ways. Traveller's Gear is easy to find and inexpensive to purchase. |