Difference between revisions of "Progression Point"

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<code>'''Progression Points (P-Points)'''</code> is an alternative progression framework for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independently of a typical <code>'''Experience/Level-up'''</code> framework. Progression points are granted by the Game-Master according to story pacing, as well as significant events that justify characters gaining P-Points. As Adventurers will be allowed to choose what aspects of their character they can improve, Adventurer levels are increased separately from [[Skills]], [[Perks]] and any other character properties.
<code>'''Progression Points (P-Points)'''</code> are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.


==Progression Point Options==
Adventurers gain '''P-Points every level''' and the amount increases at regular intervals as shown in the chart below.
The following properties can be increased with P-Points.


'''Increase Character Level'''
==Progression Point gains by Size==
''Increase the Adventurer's level to enhance abilities and perks that rely on Character Level.''
When a Campaign is set to '''<code>Scale by P-Points</code>''', instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. When the chart reads '1st to 4th' and so on, it is referring to the Adventurer's '''<code>Character Level</code>'''.
 
Cost: <code>(Character's current Level)</code> + 1.
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
|-
! !! [[Size]]-Rating !! 1st to 4th !! 5th to 8th !! 9th to 12th !! 13th to 16th !! 17th onward !! Total
|-
! Medium*
| 1
| +10
| +15
| +20
| +25
| +30
| 400
|-
! colspan=99 |
|-
! Small
| 0.7
| +15
| +20
| +25
| +30
| +35
| 500
|-
! Tiny
| 0.4
| +20
| +25
| +30
| +35
| +40
| 600
|-
! colspan=99 |
|-
! Large
| 2
| +10
| +12
| +15
| +18
| +25
| 320
|-
! Huge
| 4
| +10
| +10
| +15
| +15
| +20
| 280
|-
! Gargantuan
| 8
| colspan=99 rowspan=3 | [as Huge]
|-
! Colossal
| 16
|-
! Titanic
| 17+
|}
 
''When <code>Scale by Experience</code> is used, all characters are treated as Medium-sized for P-Point rewards.''
 
==Progression Point Upgrades & Costs==
The following '''upgrades''' can be purchased with P-Points.


  '''New Universal Perk'''
  Upgrade costs scale '''linearly''' by the number of times a specific upgrade is purchased. Cost is calculated '''AFTER''' acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself.
''Allows Adventurers to select a new Universal Perk, as if they owned a Perk-Point. Cannot purchase Skill Perks unless Skill is <code>'''Max Rank (Mastered)'''</code>.''
   
   
  Cost: <code>(Number of Universal Perks owned * 2)</code> + 2.
  ex. If an upgrade has a base cost of '''<code>2</code>''', the number of P-Points to purchase it consecutively will be: '''2, 4, 6, 8, 10'''...etc.


'''Increase Attribute'''
{| class="wikitable" style="width:100%; text-align:center; margin:auto;"
''Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.''
|-
! Cost & Scaling !! Effect(s)
Cost: <code>(Times this specific attribute has increased prior * 5)</code> + 5.
|-
! colspan=99 | Gain Universal / Archetype / Skill Perk'''
|-
|
<big><big><big><code>'''2'''</code></big></big></big>


  '''Gain Skill Points x2'''
per Perk/Trait purchased'''
  ''Gives the Adventurer 2 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level!''
|
Upon redemption, the Adventurer can acquire one Perk or Trait to which they meet the requirements:
Cost: 1 (Flat-Rate)
  ♦ '''Universal Perks''' are obtainable so long as the Adventurer meets its '''requirements'''.
  ♦ '''Archetype Perks''' can also be acquired in the same way (maximum up to '''3''' archetype sets per character).
♦ '''Skill Perks''' can be acquired this way, but only after reaching '''Rank 5''' to its respective skill.
♦ '''Racial Traits''' from the Potential Skill can be obtained this way only when their Potential Skill reaches '''Rank 5'''.
|-
! colspan=99 | Increase Single Attribute
|-
|
<big><big><big><code>'''5'''</code></big></big></big>


===Advanced Options===
per Attribute boost purchased
'''Fortune: Currency'''
|
  ''Adventurer 'finds' or otherwise obtains an amount of a specific [[Currency]] based on their level and every time they level up. The currency gained is tracked by its total, and that redeeming this reward, and increasing character level only adds the difference between currency redeemed and total gained. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's [[Size|Size-Rating]]. This option is available at the GM's discretion.''
Upon Redemption, the Adventurer can increase one Attribute of their choice by '''1 point''':
  ♦ All Attribute upgrades are '''mutually exclusive''', meaning increasing one score will '''not''' increase the cost of the others.
♦ As a rule, Attribute cost reduction caused by Archetypes, Races and other effects cannot '''lower''' the cost below '''2 P-Points''' per upgrade.
   
   
  Cost: <code>(Number of times [Fortune: Currency] has been acquired * 2)</code> + 2.
  ♦ The '''Intelligence''' Attribute score is unique in that the Adventurer must '''decide''' which Intelligence bonus the point should grant
Effect: Adventurer gains <code>'''5'''</code> units of a specific currency per Character level.
(see [[Attributes]] for more information.)
|-
! colspan=2 | Gain (25) Skill-Points
|-
|
<big><big><big><code>'''1'''</code></big></big></big>


==Examples and Clarifications==
per Skill-Point redemption purchased
===Increasing Character Level===
|
  ♦ Adventurer is Lv1 and wishes to increase their level to Lv2.
Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills:
  As their current level is one, the value of <code>(Character's current Level)</code> equals 1.
  ♦ The Adventurer gains '''25 Skill-points''' that '''must''' be immediately assigned to valid skills.
  The total cost to level up becomes '''2'''.
♦ The Adventurer cannot assign more skill points than the '''cap''' set by their <code>'''Character Level'''</code> ('''10''' per level).
|-
! colspan=2 | Gain additional Archetype & Respecification
|-
|
<big><big><big><code>'''25'''</code></big></big></big>


  ♦ Adventurer is now Lv2 and wishes to level up again to Lv3.
per Archetype purchased
  Since their current level is two, the value of <code>(Character's current Level)</code> equals 2.
|
  The cost to level up this time becomes '''3'''.
Upon redemption, The Adventurer can acquire a 2nd or even a 3rd Archetype, with limitations:
  ♦ The Adventurer can select another Universal or Racial '''Archetype''' and obtain it as a '''2nd or 3rd''' archetype.
The Adventurer can only have up to '''three (3)''' archetypes at any one time, and only up to '''two (2)''' of a Universal or Racial Archetype.


===New Universal Perk(s)===
Acquiring a new Archetype triggers a '''Respecification''', which follows this process:
  ♦ Adventurer wishes to purchase their first Universal perk.
♦ The Adventurer now gains all the adjustments and Archetype Perks of the Archetypes they now possess.
  As they currently have no Perks, the value of <code>'''(Number of Universal Perks owned)'''</code> is 0.
♦ Skill-Focuses shared by multiple Archetypes grants a '''permanent +10 Skill-Rating''' bonus per duplicate for '''overlapping''' Skills.
  0 * 2 = 0.
  ♦ The Adventurer may '''reassign''' all existing '''Skill Points''' into other skills, to help adapt to Skill-focus changes.
  The total cost for the first Perk is '''2'''.
♦ The Adventurer may '''reassign''' all Perk/Trait purchases into '''other''' Perks/Traits if desired.
♦ Attribute scores must be recalculated if an Archetype gives P-Point discounts.
(If the discounts result in the Adventurer gaining '''more''' Attribute points, their attribute(s) will be '''increased''' according to the new costs)
(Any '''remaining''' P-Points after following the previous step will be '''refunded''' to the Adventurer to use)
|-
! colspan=2 | Fortune: Passive-Income
|-
|
<big><big><big><code>'''2'''</code></big></big></big>


  ♦ Adventurer wishes to purchase their second Universal perk.
per Fortune upgrade purchased
  Since they own one Perk, the value of <code>(Number of Universal Perks owned)</code> is 1.
|
  1 * 2 = 2.
The Adventurer passively gains currency each time they level up as well as retroactively for every Fortune upgrade obtained:
  The total cost for their second perk is '''4'''.
  ♦ The Adventurer gains [[Currency|5 Gold coins]] times the number of <code>'''Character Levels'''</code> they own times the number of Fortune upgrades purchased.
(The Adventurer will gain 5 Gold coins multiplied by their character level the first time they purchase a Fortune upgrade.)
♦ When the Adventurer levels up: they will gain 5 Gold Coins by the '''number of Fortunes''' they have purchased.
|}


===Increasing Attributes===
===Max-Level only===
Adventurer wants to increase their [[Attributes|Strength]] attribute by one.
The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):
  As they have not increased Strength before, the value of <code>'''(Times this specific attribute has increased prior)'''</code> is 0.
  0 * 5 = 0
  The total cost to increase Strength by one becomes '''5'''.


  Adventurer wants to now increase their Intelligence attribute by one, after they increased Strength previously.
  '''Increase HP / Meta-Points'''
  As each Attribute is mutually-exclusive, the value of <code>'''(Times this specific attribute has increased prior)'''</code> is 0.
An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.
  0 * 5 = 0
  The total cost to increase Intelligence by one becomes '''5'''.
Cost: <code>'''1''' (Only when no other Progression-Point option can be purchased)</code>
Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.


===Gaining Skill Points===
<!--
Adventurer gains 2 skill points for every 1 P-Point redeemed. It's that simple.
===During Character-Creation only===
The option(s) below can only be selected during the creation of the Adventurer, before the game/campaign begins:


  ♦ Adventurer still can't add Skill-points to a skill if they hit the Skill-Cap.
  '''Trait: Become Giant'''
The base Size-Rating of the Adventurer will increase, and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An Adventurer cannot become larger than the maximum size set by their GM, the GM can also disallow this option entirely.
Cost: <code>None.</code>
   
   
  For instance, an Adventurer can't have more than 40 Skill points in a skill before they hit Lv4.
Effect: Adventurer's base Size-Rating is increased permanently, but now use the P-Point progression of the size category they have converted into.
  Or 60 Skill points in a skill before they hit Lv8!


[[Category: Experimental]] [[Category:WIP]]
'''Trait: Become Tiny'''
The base Size-Rating of the Adventurer will decrease and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An adventurer cannot become smaller than the minimum size set by their GM, the GM can also disallow this option entirely.
Cost: <code>None</code>
Effect: Adventurer's base Size-Rating is decreased permanently, and now use the P-Point progression of the size category they have converted into.
-->
[[Category: Mechanics]]

Latest revision as of 16:31, 10 February 2023

Progression Points (P-Points) are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.

Adventurers gain P-Points every level and the amount increases at regular intervals as shown in the chart below.

Progression Point gains by Size

When a Campaign is set to Scale by P-Points, instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. When the chart reads '1st to 4th' and so on, it is referring to the Adventurer's Character Level.

Size-Rating 1st to 4th 5th to 8th 9th to 12th 13th to 16th 17th onward Total
Medium* 1 +10 +15 +20 +25 +30 400
Small 0.7 +15 +20 +25 +30 +35 500
Tiny 0.4 +20 +25 +30 +35 +40 600
Large 2 +10 +12 +15 +18 +25 320
Huge 4 +10 +10 +15 +15 +20 280
Gargantuan 8 [as Huge]
Colossal 16
Titanic 17+

When Scale by Experience is used, all characters are treated as Medium-sized for P-Point rewards.

Progression Point Upgrades & Costs

The following upgrades can be purchased with P-Points.

Upgrade costs scale linearly by the number of times a specific upgrade is purchased. Cost is calculated AFTER acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself.

ex. If an upgrade has a base cost of 2, the number of P-Points to purchase it consecutively will be: 2, 4, 6, 8, 10...etc.
Cost & Scaling Effect(s)
Gain Universal / Archetype / Skill Perk

2

per Perk/Trait purchased

Upon redemption, the Adventurer can acquire one Perk or Trait to which they meet the requirements:

Universal Perks are obtainable so long as the Adventurer meets its requirements.
♦ Archetype Perks can also be acquired in the same way (maximum up to 3 archetype sets per character).
♦ Skill Perks can be acquired this way, but only after reaching Rank 5 to its respective skill.
♦ Racial Traits from the Potential Skill can be obtained this way only when their Potential Skill reaches Rank 5.
Increase Single Attribute

5

per Attribute boost purchased

Upon Redemption, the Adventurer can increase one Attribute of their choice by 1 point:

♦ All Attribute upgrades are mutually exclusive, meaning increasing one score will not increase the cost of the others.
♦ As a rule, Attribute cost reduction caused by Archetypes, Races and other effects cannot lower the cost below 2 P-Points per upgrade.

♦ The Intelligence Attribute score is unique in that the Adventurer must decide which Intelligence bonus the point should grant
(see Attributes for more information.)
Gain (25) Skill-Points

1

per Skill-Point redemption purchased

Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills:

♦ The Adventurer gains 25 Skill-points that must be immediately assigned to valid skills.
♦ The Adventurer cannot assign more skill points than the cap set by their Character Level (10 per level).
Gain additional Archetype & Respecification

25

per Archetype purchased

Upon redemption, The Adventurer can acquire a 2nd or even a 3rd Archetype, with limitations:

♦ The Adventurer can select another Universal or Racial Archetype and obtain it as a 2nd or 3rd archetype.
♦ The Adventurer can only have up to three (3) archetypes at any one time, and only up to two (2) of a Universal or Racial Archetype.

Acquiring a new Archetype triggers a Respecification, which follows this process:

♦ The Adventurer now gains all the adjustments and Archetype Perks of the Archetypes they now possess.
♦ Skill-Focuses shared by multiple Archetypes grants a permanent +10 Skill-Rating bonus per duplicate for overlapping Skills.
♦ The Adventurer may reassign all existing Skill Points into other skills, to help adapt to Skill-focus changes.
♦ The Adventurer may reassign all Perk/Trait purchases into other Perks/Traits if desired.

♦ Attribute scores must be recalculated if an Archetype gives P-Point discounts.
(If the discounts result in the Adventurer gaining more Attribute points, their attribute(s) will be increased according to the new costs)
(Any remaining P-Points after following the previous step will be refunded to the Adventurer to use)
Fortune: Passive-Income

2

per Fortune upgrade purchased

The Adventurer passively gains currency each time they level up as well as retroactively for every Fortune upgrade obtained:

♦ The Adventurer gains 5 Gold coins times the number of Character Levels they own times the number of Fortune upgrades purchased.
(The Adventurer will gain 5 Gold coins multiplied by their character level the first time they purchase a Fortune upgrade.)

♦ When the Adventurer levels up: they will gain 5 Gold Coins by the number of Fortunes they have purchased.

Max-Level only

The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):

Increase HP / Meta-Points
An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.

Cost: 1 (Only when no other Progression-Point option can be purchased)

Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.