Difference between revisions of "Skills"

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'''Skills''' are a type of proficiency mechanic available for all player characters to invest '''Skill Points''' into in order to use various actions and commands in an adventure. Skills range from effectiveness of equipment such as weapons, armour and tools. They are also important for allowing characters to overcome obstacles such as terrain, barriers, or to influence other non-playable characters. Other skills deal with the '''Metaforce''', allowing characters to use fantastic abilities such as magic, psionics or Ki. Compared to other game systems that operate with a class structure, Viridian uses skills as a replacement to classes, enabling characters to mix and match their abilities and proficiencies.
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:Skills are considered as important as '''[[Attributes]]''' and '''[[Perks]]''' combined since they can provide bonuses and extra abilities at the same time. Also, Skill points are acquired every level whereas perks and attributes do not.
'''Skills''' represent the Adventurer's proficiencies in various sets of talents and abilities, allowing extra options for Adventurers in and out of combat, and travelling the world.


=[[Skill List|List of Skills]]=
Investing in Skills is key to increase their '''Skill-Rating''', gain Skill-Ranks that in turn unlocks new '''Skill-Perks'''.
Use the above link to view a list of skill groups and skills. The Glossary below will explain the terms used relating to Skills in general.
 
Skills can affect things such as the effectiveness of equipment; such as weapons, armour and tools to more talent-based actions like Diplomacy, Acrobatics and Spell-casting.
 
They are also important for allowing characters to overcome obstacles such as terrain, barriers, or to influence other non-playable characters.
 
Other skills deal with the '''Metaforce''', allowing characters to use fantastic abilities such as magic, psionics or Ki.
 
=[[Skill List]]=


=Skill Mechanics & Glossary=
=Skill Mechanics & Glossary=
==Skill Points: Invest to increase Skills==
==Skill Points==
'''Skill Points''' are used to increase the Skill-Rating of a character's skills.
'''Skill Points''' are used to increase the Skill-Rating of a character's skills.
♦ A character gains Skill Points only when they purchase them with [[Progression Point|Progression Points]], 25 points at once.
♦ All Skill points must be '''assigned upon redemption''', Skill points '''cannot''' be held indefinitely like Progression points can.
♦ A character cannot more Skill points to a Skill than is allowed by their current '''Skill-point cap'''.


  ♦ A character gains 15 skill points every level, including 1st level during character creation.
==Skill Focus==
  ♦ A character cannot add skill points to a Skill if its Skill-Rating would exceed the Skill-rating cap for their level.
'''Skill-Focus''' is a Skill-Rating bonus to a single skill that stacks with Skill Points and usually lets the Adventurer reach 1st rank immediately.
  ♦ Skill-Focuses can be acquired by [[Archetypes]], [[Attributes|Intelligence]] attribute bonuses and the Adventurer's [[Playable Races|Race]].
  ♦ A Skill-Focus grants a '''+20 Skill-Rating bonus''' to one Skill and the 1st rank and Skill-Perk(s) it grants.
♦ A Skill may only have up to '''two Skill-Focuses maximum'''. The second Focus only grants a '''+10''' bonus, the third Focus onwards grants '''nothing'''.


==Skill-Focus: A head-start into mastering skills==
==Skill-Rating==
'''Skill-Focus''' is a separate Skill-Rating boost to a single or group of Skills to make it easier to get a start with the skill and master such skills. These are granted by Archetypes and Racial Trait(s) and positive Intelligence modifiers.
'''Skill-Rating''' is the granular measure of an Adventurer's experience, knowledge and mastery of a particular set of skills and talents. It is needed to determine whether the Adventurer can reach new Skill-Ranks often used by Perks and traits, and obtain Skill-Perks related to those skills.


  '''That apply to Skill GROUPS'''
  '''Permanent''' Skill-Rating gained through Skill-Focuses and Skill-Points can '''unlock Skill-Ranks''', '''reward Skill-Perks''' and also improve features that use Skill Points as a means to scale their power.
♦ If the Racial Trait for a character race grants Skill-Focuses.
♦ If the Archetype trait for a character race grants Skill-Focuses.
♦ The one free Skill-Focus granted at character creation (player decides).
   
   
  '''That apply to SINGLE skills'''
  '''Temporary''' Skill-Rating gained through special effects and equipment '''can only improve the bonuses''' provided by Skills, they '''do not''' count for Skill Ranks or reward the Adventurer with Skill perks.
Skill-Focus granted by Intelligence score above 0 and each time it increases (due to levelling up).


'''Skill-Focus Definition'''
==Skill Ranks==
♦ Grants a +20 Skill-Rating bonus to specified Skills. Every 20 Skill-Rating points in a skill grants a new rank and skill perk.
'''Skill Ranks''' refer to the milestones that all Skills possess, Skills with 19 or less Skill-Rating start at Rank 0. At 20 Skill-Rating, and every 20 SR beyond (up to 100), counts as a new Rank.
♦ Skill-Focus bonus increases by another +5 for all affected skills for each Intelligence point above 0.
Skill-Focuses are still affected by the '''Skill Point Cap''', the player cannot invest points if the Skill is capped due to the character's level.


==Skill Ranks: Skill milestones that grant perks==
The five ranks are:
'''Skill Ranks''' refer to the milestones that all Skills possess, the initial number of ranks goes up to 5. Some mechanics uses Skill Ranks as a gate or as a way to scale up or down bonuses and penalties.
♦ '''Rank 1: Novice''' (20),
♦ '''Rank 2: Competent''' (40),
♦ '''Rank 3: Adept''' (60),
'''Rank 4: Expert''' (80),  
♦ '''Rank 5: Master''' (100).


  The first five ranks are '''Novice''' (20), '''Competent''' (40), '''Adept''' (60), '''Expert''' (80) and '''Master''' (100). The number in parentheses references the required Skill-Rating required to acquire that rank.
  ♦ After reaching Rank 5: the Adventurer '''cannot acquire more ranks''' in that skill, even if they have 120 SR or higher.


♦ A character is always rewarded with a Skill Perk upon reaching a new rank, how the reward is given depends on the skill and rank obtained.
==Skill Perks==
♦ A Skill-Rank is only obtained when the total Skill-Rating and Points are equal or greater than the rating required, '''temporary bonuses to Skill-rating do not count!'''
'''Skill Perks''' are rewarded when a character reaches a new rank in a skill, but unlike Universal Perks, an Adventurer can only pick a Skill Perk as listed on the Skill itself.
'''(In the case that there is not enough Skill Perks available on the Wiki, the player may ask to use a third-party 'Feat' in place of a skill perk, as long as it relates to the skill in question.)'''


==Skill Perks: Unique Perks granted by Skill Ranks==
♦ When an Adventurer reaches Rank 5 in a skill: any unobtained Skill-Perks can be purchased with '''Progression-Points''' as if it were a '''Universal Perk'''.
A '''Skill Perk''' is granted when a character reaches a new rank in a skill, whether they added the necessary Skill-Points to achieve it or gain the necessary amount via Skill-Focuses.


♦ The Skill that ranked up will usually have a small list of Perks you can apply to your character, but in the event there is none, you may ask the GM if you can use a 3rd-party feat instead.
=Game Rules=
♦ When a Skill reaches '''Master (100)''', the character can use '''Universal Perk Points''' in order to obtain any missing skill perks they can't obtain due to maxing out their skill ranks.
==Skill-Point cap==
To prevent characters from mastering skills too quickly for their level, there is a '''Skill-Point Cap''' determined by the character's level.


==Skill Bonus: A Bonus given for having a high Skill-Rating==
♦ The Skill-Point Cap for each Skill is equal to the Adventurer's <code>'''Character-Level * 10'''</code>.
A character receives a scaling benefit known as a '''Skill Bonus''' when a Skill's Rating is 21 or higher. The benefit given is scaled by each Rating point, meaning no amount of Rating added is wasted. This bonus can affect how powerful or effective the character's actions or commands are when used in game.
  ♦ The Adventurer '''cannot''' add more than '''100 Skill-points''' into a skill, meaning they can max out a Skill as early as '''10th level'''.
 
  ♦ The Maximum Skill Bonus is defined at 100 Skill-Rating, whereas Skill-Ratings from 21 to 80 are treated as a fraction of that total bonus. Ratings 20 or lower provide no bonus whatsoever.
♦ In Advanced games where characters surpass the Skill-Rating cap of 100, additional rating about 100 will be scaled to provide a greater benefit than can be possible in a standard game.
 
==Skill-Point Cap: To stop characters from one-tricking a single skill to 100 before 4th level.==
To prevent characters from mastering skills too quickly for their level, there is a maximum '''Skill-Point Cap''' determined by the character's level. At regular intervals, the skill cap will be increased to allow them to access higher ranks. By default, all characters can reach Competent (40) rank at Lv1 and unlock Master (100) rank at Lv12.
 
'''Max Skill Cap Chart'''
♦ 1st level: Competent (40)
♦ 4th level: Adept (60)
♦ 8th level: Expert (80)
♦ 12th level: Master (100)
(Due to the way skill points are granted, a character may not actually achieve Master (100) rank until they reach Lv14, as they only unlock the ability to surpass Expert (80) by Lv12.)


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 16:00, 18 October 2022

Skills represent the Adventurer's proficiencies in various sets of talents and abilities, allowing extra options for Adventurers in and out of combat, and travelling the world.

Investing in Skills is key to increase their Skill-Rating, gain Skill-Ranks that in turn unlocks new Skill-Perks.

Skills can affect things such as the effectiveness of equipment; such as weapons, armour and tools to more talent-based actions like Diplomacy, Acrobatics and Spell-casting.

They are also important for allowing characters to overcome obstacles such as terrain, barriers, or to influence other non-playable characters.

Other skills deal with the Metaforce, allowing characters to use fantastic abilities such as magic, psionics or Ki.

Skill List

Skill Mechanics & Glossary

Skill Points

Skill Points are used to increase the Skill-Rating of a character's skills.

♦ A character gains Skill Points only when they purchase them with Progression Points, 25 points at once.
♦ All Skill points must be assigned upon redemption, Skill points cannot be held indefinitely like Progression points can.
♦ A character cannot more Skill points to a Skill than is allowed by their current Skill-point cap.

Skill Focus

Skill-Focus is a Skill-Rating bonus to a single skill that stacks with Skill Points and usually lets the Adventurer reach 1st rank immediately.

♦ Skill-Focuses can be acquired by Archetypes, Intelligence attribute bonuses and the Adventurer's Race.

♦ A Skill-Focus grants a +20 Skill-Rating bonus to one Skill and the 1st rank and Skill-Perk(s) it grants.

♦ A Skill may only have up to two Skill-Focuses maximum. The second Focus only grants a +10 bonus, the third Focus onwards grants nothing.

Skill-Rating

Skill-Rating is the granular measure of an Adventurer's experience, knowledge and mastery of a particular set of skills and talents. It is needed to determine whether the Adventurer can reach new Skill-Ranks often used by Perks and traits, and obtain Skill-Perks related to those skills.

Permanent Skill-Rating gained through Skill-Focuses and Skill-Points can unlock Skill-Ranks, reward Skill-Perks and also improve features that use Skill Points as a means to scale their power.

♦ Temporary Skill-Rating gained through special effects and equipment can only improve the bonuses provided by Skills, they do not count for Skill Ranks or reward the Adventurer with Skill perks.

Skill Ranks

Skill Ranks refer to the milestones that all Skills possess, Skills with 19 or less Skill-Rating start at Rank 0. At 20 Skill-Rating, and every 20 SR beyond (up to 100), counts as a new Rank.

The five ranks are:
♦ Rank 1: Novice (20),
♦ Rank 2: Competent (40),
♦ Rank 3: Adept (60),
♦ Rank 4: Expert (80), 
♦ Rank 5: Master (100).
♦ After reaching Rank 5: the Adventurer cannot acquire more ranks in that skill, even if they have 120 SR or higher.

Skill Perks

Skill Perks are rewarded when a character reaches a new rank in a skill, but unlike Universal Perks, an Adventurer can only pick a Skill Perk as listed on the Skill itself.

♦ When an Adventurer reaches Rank 5 in a skill: any unobtained Skill-Perks can be purchased with Progression-Points as if it were a Universal Perk.

Game Rules

Skill-Point cap

To prevent characters from mastering skills too quickly for their level, there is a Skill-Point Cap determined by the character's level.

♦ The Skill-Point Cap for each Skill is equal to the Adventurer's Character-Level * 10.
♦ The Adventurer cannot add more than 100 Skill-points into a skill, meaning they can max out a Skill as early as 10th level.