Difference between revisions of "Skills"

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'''Skills''' represent a proficiency mechanic for Adventurers to gain new commands and abilities. Investing '''Skill Points''' into skills to increase their '''Skill-Potential''', unlocking new skill perks and ranks that can give an Adventurer a greater advantage in and outside of battle.
'''Skills''' represent the Adventurer's proficiencies in various sets of talents and abilities, allowing extra options for Adventurers in and out of combat, and travelling the world.


Skills can affect things such as the effectiveness of equipment such as weapons, armour and tools to more talent-based actions like Diplomacy, Acrobatics and Spell-casting. They are also important for allowing characters to overcome obstacles such as terrain, barriers, or to influence other non-playable characters. Other skills deal with the '''Metaforce''', allowing characters to use fantastic abilities such as magic, psionics or Ki.
Investing in Skills is key to increase their '''Skill-Rating''', gain Skill-Ranks that in turn unlocks new '''Skill-Perks'''.


=[[Skill List|List of Skills]]=
Skills can affect things such as the effectiveness of equipment; such as weapons, armour and tools to more talent-based actions like Diplomacy, Acrobatics and Spell-casting.
Use the above link to view a list of skill groups and skills.
 
They are also important for allowing characters to overcome obstacles such as terrain, barriers, or to influence other non-playable characters.
 
Other skills deal with the '''Metaforce''', allowing characters to use fantastic abilities such as magic, psionics or Ki.
 
=[[Skill List]]=


=Skill Mechanics & Glossary=
=Skill Mechanics & Glossary=
==Skill Points==
==Skill Points==
'''Skill Points''' are used to increase the Skill-Potential of a character's skills. Skill points are reward at each level-up and can be distributed freely.
'''Skill Points''' are used to increase the Skill-Rating of a character's skills.
  ♦ A character gains '''15''' skill points every level, including '''1st level''' during character creation.
♦ A character gains Skill Points only when they purchase them with [[Progression Point|Progression Points]], 25 points at once.
  ♦ A character cannot add skill points to a Skill if its Skill-Potential would exceed the Skill-Potential cap for their level.
  ♦ All Skill points must be '''assigned upon redemption''', Skill points '''cannot''' be held indefinitely like Progression points can.
  ♦ A character cannot more Skill points to a Skill than is allowed by their current '''Skill-point cap'''.


==Skill Focus==
==Skill Focus==
'''Skill-Focus''' is a Skill-Potential bonus to a single or group of Skills to make it easier to get a start with the skill and master such skills. These are granted by Archetypes and Racial Trait(s) and positive Intelligence modifiers.
'''Skill-Focus''' is a Skill-Rating bonus to a single skill that stacks with Skill Points and usually lets the Adventurer reach 1st rank immediately.
  ♦ Skill-Focuses can be acquired by Racial Traits, Archetypes and during character creation.
  ♦ Skill-Focuses can be acquired by [[Archetypes]], [[Attributes|Intelligence]] attribute bonuses and the Adventurer's [[Playable Races|Race]].
[[Attributes|Intelligence]] can also grant additional Skill-Focuses.
   
   
  ♦ A Skill-Focus grants a '''+20 bonus''' to the specified Skill's Skill-Potential.
  ♦ A Skill-Focus grants a '''+20 Skill-Rating bonus''' to one Skill and the 1st rank and Skill-Perk(s) it grants.
♦ Skills affected by Skill-Focus gain an extra +5 Skill-Potential per point of Intelligence.
   
   
  ♦ A Skill may only have one Skill-Focus at a time, when additional Focuses stack; they grant a flat '''+10 bonus''' to Skill-Potential instead.
  ♦ A Skill may only have up to '''two Skill-Focuses maximum'''. The second Focus only grants a '''+10''' bonus, the third Focus onwards grants '''nothing'''.
♦ Skill-Focuses and Skill-Points are both affected by the Skill-Potential cap.


==Skill-Rating==
==Skill-Rating==
'''Skill-Rating''' is the sum of an Adventurer's '''Skill-Potential''' plus any external modifiers caused by equipment and effects.
'''Skill-Rating''' is the granular measure of an Adventurer's experience, knowledge and mastery of a particular set of skills and talents. It is needed to determine whether the Adventurer can reach new Skill-Ranks often used by Perks and traits, and obtain Skill-Perks related to those skills.
 
♦ '''Permanent''' Skill-Rating gained through Skill-Focuses and Skill-Points can '''unlock Skill-Ranks''', '''reward Skill-Perks''' and also improve features that use Skill Points as a means to scale their power.
♦ '''Temporary''' Skill-Rating gained through special effects and equipment '''can only improve the bonuses''' provided by Skills, they '''do not''' count for Skill Ranks or reward the Adventurer with Skill perks.


==Skill Ranks==
==Skill Ranks==
'''Skill Ranks''' refer to the milestones that all Skills possess, Skills with no Skill-Potential start at Rank 0, but the Adventurer can invest in their skill to gain new ranks every 20 Skill-Potential, up to the Skill-Potential cap. Some parts of the game will use Ranks as ways to influence actions and abilities.
'''Skill Ranks''' refer to the milestones that all Skills possess, Skills with 19 or less Skill-Rating start at Rank 0. At 20 Skill-Rating, and every 20 SR beyond (up to 100), counts as a new Rank.


The first five ranks are '''Novice''' (20), '''Competent''' (40), '''Adept''' (60), '''Expert''' (80) and '''Master''' (100). The number in parentheses references the required Skill-Rating required to acquire that rank.
The five ranks are:
'''Rank 1: Novice''' (20),
'''Rank 2: Competent''' (40),
'''Rank 3: Adept''' (60),
'''Rank 4: Expert''' (80),
'''Rank 5: Master''' (100).


  ♦ Skill Ranks are only obtained when Skill-Potential meets or exceeds the rank requirement, temporary bonuses do not count!
  ♦ After reaching Rank 5: the Adventurer '''cannot acquire more ranks''' in that skill, even if they have 120 SR or higher.


==Skill Perks==
==Skill Perks==
'''Skill Perks''' are rewarded when a character reaches a new rank in a skill, but unlike Universal Perks, an Adventurer can only pick a Skill Perk as listed on the Skill itself. Some Races have traits and abilities that are enhanced when the Adventurer invests enough to gain Skill Perks in their racial skill.
'''Skill Perks''' are rewarded when a character reaches a new rank in a skill, but unlike Universal Perks, an Adventurer can only pick a Skill Perk as listed on the Skill itself.
♦ When a Skill reaches max rank, '''Master (100)''', the Player can use '''Perk Points''' in order to obtain any missing skill perks the Adventurer can't obtain due to maxing out their skill ranks.


==Skill Bonus==
♦ When an Adventurer reaches Rank 5 in a skill: any unobtained Skill-Perks can be purchased with '''Progression-Points''' as if it were a '''Universal Perk'''.
'''Skill Bonus''' is a scaling benefit that benefits an Adventurer when their Skill's Skill-Rating is '''21 or higher'''. The benefit given is scaled by each Skill-Rating point, this bonus can affect how powerful or effective the character's actions or commands are when used in game.
♦ The Maximum Skill Bonus is defined at 100 Skill-Rating, whereas Skill-Ratings from 21 to 80 are treated as a fraction of that total bonus. Ratings 20 or lower provide no bonus whatsoever.
♦ Skill Bonus applies to Skill-Rating, not just Skill-Potential, meaning bonuses from other sources count for the purposes of Skill bonuses.


=Game Rules=
=Game Rules=
To prevent characters from mastering skills too quickly for their level, there is a '''Skill-Point Cap''' determined by the character's level. At regular intervals, the skill cap will be increased to allow them to access higher ranks.
==Skill-Point cap==
  '''Max Skill Cap Chart'''
To prevent characters from mastering skills too quickly for their level, there is a '''Skill-Point Cap''' determined by the character's level.
♦ 1st level: Competent (40)
 
♦ 4th level: Adept (60)
♦ The Skill-Point Cap for each Skill is equal to the Adventurer's <code>'''Character-Level * 10'''</code>.
♦ 7th level: Expert (80)
  ♦ The Adventurer '''cannot''' add more than '''100 Skill-points''' into a skill, meaning they can max out a Skill as early as '''10th level'''.
10th level: Master (100)


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 16:00, 18 October 2022

Skills represent the Adventurer's proficiencies in various sets of talents and abilities, allowing extra options for Adventurers in and out of combat, and travelling the world.

Investing in Skills is key to increase their Skill-Rating, gain Skill-Ranks that in turn unlocks new Skill-Perks.

Skills can affect things such as the effectiveness of equipment; such as weapons, armour and tools to more talent-based actions like Diplomacy, Acrobatics and Spell-casting.

They are also important for allowing characters to overcome obstacles such as terrain, barriers, or to influence other non-playable characters.

Other skills deal with the Metaforce, allowing characters to use fantastic abilities such as magic, psionics or Ki.

Skill List

Skill Mechanics & Glossary

Skill Points

Skill Points are used to increase the Skill-Rating of a character's skills.

♦ A character gains Skill Points only when they purchase them with Progression Points, 25 points at once.
♦ All Skill points must be assigned upon redemption, Skill points cannot be held indefinitely like Progression points can.
♦ A character cannot more Skill points to a Skill than is allowed by their current Skill-point cap.

Skill Focus

Skill-Focus is a Skill-Rating bonus to a single skill that stacks with Skill Points and usually lets the Adventurer reach 1st rank immediately.

♦ Skill-Focuses can be acquired by Archetypes, Intelligence attribute bonuses and the Adventurer's Race.

♦ A Skill-Focus grants a +20 Skill-Rating bonus to one Skill and the 1st rank and Skill-Perk(s) it grants.

♦ A Skill may only have up to two Skill-Focuses maximum. The second Focus only grants a +10 bonus, the third Focus onwards grants nothing.

Skill-Rating

Skill-Rating is the granular measure of an Adventurer's experience, knowledge and mastery of a particular set of skills and talents. It is needed to determine whether the Adventurer can reach new Skill-Ranks often used by Perks and traits, and obtain Skill-Perks related to those skills.

Permanent Skill-Rating gained through Skill-Focuses and Skill-Points can unlock Skill-Ranks, reward Skill-Perks and also improve features that use Skill Points as a means to scale their power.

♦ Temporary Skill-Rating gained through special effects and equipment can only improve the bonuses provided by Skills, they do not count for Skill Ranks or reward the Adventurer with Skill perks.

Skill Ranks

Skill Ranks refer to the milestones that all Skills possess, Skills with 19 or less Skill-Rating start at Rank 0. At 20 Skill-Rating, and every 20 SR beyond (up to 100), counts as a new Rank.

The five ranks are:
♦ Rank 1: Novice (20),
♦ Rank 2: Competent (40),
♦ Rank 3: Adept (60),
♦ Rank 4: Expert (80), 
♦ Rank 5: Master (100).
♦ After reaching Rank 5: the Adventurer cannot acquire more ranks in that skill, even if they have 120 SR or higher.

Skill Perks

Skill Perks are rewarded when a character reaches a new rank in a skill, but unlike Universal Perks, an Adventurer can only pick a Skill Perk as listed on the Skill itself.

♦ When an Adventurer reaches Rank 5 in a skill: any unobtained Skill-Perks can be purchased with Progression-Points as if it were a Universal Perk.

Game Rules

Skill-Point cap

To prevent characters from mastering skills too quickly for their level, there is a Skill-Point Cap determined by the character's level.

♦ The Skill-Point Cap for each Skill is equal to the Adventurer's Character-Level * 10.
♦ The Adventurer cannot add more than 100 Skill-points into a skill, meaning they can max out a Skill as early as 10th level.