Difference between revisions of "Main Page"

From Viridian TTRPG Wiki
Jump to navigation Jump to search
 
(83 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Viridian Plains''' wiki.
__NOTOC__<center>
=Questline=
=Viridian: Tabletop Roleplaying Game=
'''Questline''' is an experiment to creating mini-quests that can be performed without necessarily devoting time. It is a risk/reward system based on who is willing to involve themselves in the activity before the end date shown. Odds of Success are determined by the character's stats and skills. A quest will have four major outcomes: '''Critical (Success), Success, Failure and Disaster.''' To reap the rewards of the quest the players must get a result of Success or better, no rewards are given for Failure. A Critical Success can gain bonus rewards not listed by the quest whereas a Disaster can incur a penalty to one or more participants of the activity.
</center>
* A slot marked [Required] means that the quest cannot complete without each spot filled and unless the spot also states 'Any', the slot must be filled by someone who possesses this trait.
<center><gallery heights="400px" mode="packed-hover">
* '''This system is in beta''': do not be alarmed if things do not make 100% sense, contact '''Makros / GM''' for clarification. Some traits have tooltips, cursor over to see them.
Widesplash.jpg
* A Critical trait slightly improves Success and Critical Success rates, whereas Disaster increases both Failure and Disaster chances.
</gallery>
<gallery heights=380 perrow=4 mode=packed-hover>
Cityguardgiants.jpg
Huge.jpg
Titanic.jpg
GreekTitan2.jpg
ViridianWarrior.jpg
</gallery>
</center>
<div style="max-width:125ch; margin:auto; text-align:center;">
<center>
In a world that is quickly moving into a new era of invention and exploration, where magic meets technology, '''Viridian-Fantasy''' is a custom-made system built to provide a deep roleplaying experience with open-ended character progression, integration with tabletop RPG software '''Maptool''', for achieving fast results to complex math and game-mechanic resolutions using it's scripting features and overall great tabletop management tools. Minimize the inconveniences of traditional TTRPGs and maximize potential in both combat and roleplay. Take control of Adventurers, Explorers, both massive and miniature in this TTRPG Fantasy-punk Adventure!
</center>


==Current Quests==
The '''Viridian TTRPG system''' is a homebrew Virtual TableTop Roleplaying Game framework built on [https://www.maptool.com Maptool]'s Javascript client and based on the homebrew setting of the same name. Viridian was created and developed by '''@AlienOvan''' for personal / limited use. The Viridian system uses JavaScript macros to create a semi-automated [Commands] using a TTRPG framework which can be used to simplify down many game mechanics into clickable command buttons with at most light data-entry to process; this contrasts with traditional TTRPGs using simplified game mechanics to be able to be performed by humans in a reasonable period of time.
'''"Raise Support for Giantkind"''' Scratby Town


"Peoples opinions about giants have become mixed due to rumours, misinformation and general concern. Send a team to help improve the morale of the townspeople that they shouldn't be afraid of giants, or at least know that there are those willing to protect them should anything go awry."
==Genre and Setting==
* 3 slots
[[File:SETTINGGENRE.png|900px]]
** '''[Required] 'Any Speech Skill''''
'''High-Fantasy world set in the Industrial Revolution'''
** '''[Required] Giant'''
Viridian is intended to be set in a fantasy world of high-magic in a time that would be closer described as the early industrial revolution, where the warring nations of the past give way to invention, industry and an age better known to the populace as the 'Age of Adventures'. Traditional Bow and Arrow meets the emergence of Firearms, Horseback riding meets the steam boat and train. Both magic and science are used to create inventions to make the lives of those better and easier than before. A fantastic energy source known <code>'''Metagon'''</code> (Meh-tah-jon) harvested from saturated crystals and from the surrounding air is collected and used as fuel in order to power such devices and highly coveted by the leading nation of the world, the <code>'''Cerulean Kingdom'''</code>.
** '''Non-giant / Any'''
* Odds & Influences
The base premise of Viridian is upon this 'Age of Adventures' narrative promoted primarily by the <code>'''Cerulean Adventurers Guild'''</code> that seeks individuals from all around to form teams to explore the furthest reaches of the lands beyond. In search of treasure, lost artefacts and all-important Metagon deposits that the Guild pays a premium upon successful discoveries and materials brought back to distributors. The idea of a Guild forming adventuring parties with an open-ended goal in mind is ideal for players to get together with minimal pomp and circumstance and can focus on getting on with each other in a new locale to complete their quest objectives. Whether they follow the objective set by the guild or seek out other leads to follow, players will be able to enjoy their time in the world of Viridian.
** 50% Success, 50% Failure
** +Critical: '''>3 Luck, <abbr title="One with skill investment into Charming and Influencing others">Suave Speech Skill</abbr>, <abbr title="A trusted resident of the town of Scratby">'Trustworthy'</abbr>'''
The main nations of the world is composed of the <code>'''Cerulean Kingdom'''</code>, the <code>'''Vermillion Freeholds'''</code> and the <code>'''Saffron Alliance'''</code>. A fourth and elusive nation, the <code>'''Viridian Republic'''</code> exists as its own separate society beyond that of the three and even regarded as a well-kept secret by those in the know. The primary differences between the nations are governed by the Hierarchy of their population's stature. Ceruleans are regarded are the baseline with its Humans, Aemer and Duergar being around the height of 6 feet (when averaged). Whereas, Vermillions are noted for their rather small size, averaging 2'6" amongst the Homans and mere inches for the Gnomes and Dromites. Saffronites on the other hand are composed of many giant races in orders of 15 and 30 feet tall or more. The mysterious existence of Viridian is regarded as the stuff of fairytales, as those from the Republic have been measured at a height of 100 to 130 feet tall!
** +Success: '''>3 Charisma, <abbr title="One with skill investment into cooperating and discussing issues">Profession Speech Skill</abbr>, <abbr title="Human, Elf, Dwarf">Trusted Races</abbr>'''
** +Failure: '''Big or Giant: >4 Strength, Non-Core-Race'''
The history of Viridian began with legends of the Titans who once ruled over the simple people of the land, protecting them and bestowing knowledge, so they may live happily and peacefully. Eventually the Titans disappeared and soon after, mortal races soon began to experience magical gigantism which would eventually form the giants of modern times. In a bid to claim dominance, giants of one faction vied to enslave and subjugate non-giants into submission and began the <code>'''Great War (of the Giants)'''</code>. It was through the cooperation of non-giants and giant allies that the rogue faction was felled, and a shaky friendship was tempered by the great reform to integrate giant-kind into society proper. The Viridian setting is intended to be some hundred or so years after the Great War where tensions have settled and the innovations of the Great War have now borne fruit for commercial purposes. The Cerulean Adventurers guild are determined to salvage not only from battlegrounds of the Great War but also uncover the secrets that lay hidden from civilizations under the Titans.
** +Disaster: '''<abbr title="One with skill investment into aggressive or assertive tactics, EVEN if they limit themselves">Direct Speech Skill</abbr>, Big or Giant: <4 Agility'''


* Ends: 21st January
==Game Features & Roadmap==
'''Character Customisation & Open-Class System'''
All playable characters are given the freedom to build their characters with an array of options including [[Attributes]], [[Skills]], and multiple types of [[Perks]]. [[Progression Point|Progression Points]] are a point-buy style system which players can use to upgrade their characters properties, the cost increases the more times a player purchases the same kind of upgrade. P-Points can be obtained through level ups, or at the Game-Master's discretion, the amount of points given or the rate a character levels up can be affected by the character's race or adjustments.
[[Archetypes]] function like open-ended classes or starter-kits that give characters a solid set of unique abilities and bonuses to begin their journey as capable individuals even at first level but does not lock them into an itinerary of class features. The ability to purchase Archetype Perks can give players the opportunity to multi-class without feeling they're holding their original Archetype choices back.
[[Skills]] and Skill-Focuses reward Skill Ranks, which in turn grant Skill Perks which enhance the ways a character can utilise the skill, just by investing Skill points into them. Archetypes will often grant Skill-focuses which give a character a +20 bonus to the skill and an automatic Rank + Skill-Perk. If a character reaches the 5th and final rank of a Skill (Skill-Rating 100), they unlock the ability to purchase any outstanding Skill perks as if they were a normal type of Perk.


* '''Rewards'''
'''Command-Driven Gameplay + Maptool'''
** +1 AP (each)
Viridian is designed for use with '''Maptool''': the javascript-driven tabletop roleplaying client. Its networking functionality brings tabletop gamers together and allows for powerful scripting capabilities to generate Macro 'buttons' that can be set to Player-Character tokens to quickly and accurately roll for and calculate many routine game mechanics; incredibly useful for both TTRPG veterans and newbies. A fully set-up Player-Token will be able to give a player a wide set of commands they can use to play their character without having to constantly consult character sheets or rulebooks, and also help remind them of what commands and abilities they have access to!
** -250gp cost to upgrade '''Garuk's Tavern''' to next level.
<!-- ** +25gp per non-giant character OR +1 silver coinbox for Giants -->
Maptool offers Game masters and players a good amount of tools and features, including '''Vision-Blocking''', to allow walls in maps to properly block the view of player characters within them. '''Property-blocks''' to store a huge amount of gameplay stats and information on tokens. '''Inline-rolls''', the ability to write dice rolls and math notations in roleplaying posts, including the power to use them in '''Macros''' and reference Token properties to let you use a token's properties in your own scripts and rolls!
When game development moves into translating Wiki data into Maptool macro scripts, resources will come available for players to download those templates for use on their own characters, so they may set up their tokens ready to use in a real campaign.


==Recently Completed Quests==
'''Playable Giants and Size Mechanics'''
n/a
One of the most experimental elements of the Viridian system is the deeply-expanded Character Size-Mechanics and the ability to play as '''Giant characters''', no house-rulings required. Giants possess great physical power, resilience, and presence at the cost of being more expensive to maintain and impractical in certain environments and situations. Inversely, '''Small and Tiny-sized''' races add another perspective to access areas that others cannot and gain increased character progression to keep up with their larger contemporaries. Giants are not artificially watered-down or weakened in order to be balanced against human-sized opponents. This design philosophy has been inspired in part by historical-warfare experts discussing the very concept of how a giant would function in real combat scenarios, and the equipment that would make them most effective.
 
=Locations=
Above all, while Size mechanics are greatly enhanced compared to other games; other aspects of the Viridian TTRPG, including its story and world-building are designed to be just as fun and fulfilling with or without size elements in play.
* '''Outer Kingdoms''': The majority of the world considered to be 'normal-sized'.
** '''[[Scratby]]''': A large town situated very close to the border of the Viridian Plains commanded by '''Druen'tor the Dragonborn'''.
 
* '''[[Viridian Plains]]''': The continent where the '''Viridian Republic''' resides, east of the outer kingdoms.
** '''Western Pocket''': A region of land far west of the Plains and the primary overland access between the Viridian Plains and the outer kingdoms.
** '''Viridian City''': Central region and political capital of the '''Viridian Republic''', a temperate rain-forest biome of races coming together.
** '''Kyodai''': Lands north-west of the Plains belonging to a feudal society that emphasises honour and discipline.
** '''Artek''': A huge labyrinthian metropolis south-west of the plains, creation of the Artek people and economic center of the plains.
 
=[[Character Creation]]=
* Read up on how to properly format your character to the setting and any game mechanics.
* '''[[SPECIAL]]''': Stat system used for Viridian roleplaying games.
=Main characters=
===Giant (30-50ft~)===
* '''[[Norrnmer]]''': Firbolg, played by Sandsa
* '''[[Garuk]]''': Orc, owns his own bar in Scratby.
* '''[[Slizith]]''': Dragonborn, Warrior crusher.
 
===Biggun (10-15ft)===
* '''[[Orok]]''': Half-Orc Rogue, traveller and odd-jobber.
* '''[[Bandolero]]: Minotaur Mercenary.
 
===Non-giant (7ft or less)===
* '''[[Trillian]]''': 2ft tall Homan Druid, guardian of nature for the region near Scratby Town.
===Plainsman (108ft+)===
* '''[[Telor]]''': Golian soldier, honoured plainsman of Scratby Town.
* '''[[Jantek]]''': Troljan carpenter.
 
=People=
* '''[[Viridian Republic]]''': The multi-cultural nation of Colossal giants that reside in the Viridian Plains.
** '''"Plainsman"''': Term to refer to the giant people of the Viridian Plains.
*** '''Golian''': Plainsman of Human-like appearance.
*** '''Dweman''': Plainsman of Dwarf-like appearance.
*** '''Daemer''': Plainsman of Elf or Tiefling-like appearance.
*** '''Troljan''': Plainsman of Orc-like appearance.
*** '''Artek''': Sentient humanoid constructs of Plainsman stature from the city bearing the same name.
*** '''Quartan''': Plainsman of Stone-giant appearance.
*** '''Saurian''': Plainsman of Dragonborn appearance.
 
* '''[[Titans]]''': Colossal beings that tower even above Plainsman, they wield incredible power but lack origin or purpose.
** '''Ketch''': Titan resembling a humanoid reptile dressed in traveler clothing.
** '''Ovan''': Titan resembling a blue-skinned humanoid dressed in Spartan attire.
** '''Valron''': Titan resembling a Daemer dressed in cool clothing.
** '''Arion''': Titan resembling a dark-skinned sorcerer.
** '''Pan'ku''': Titan resembling a blue-skinned Oni, dressed as a Ninja.
** '''Zam''': Titan resembling a golem of clay, dressed as a Djinni wishmaster.
 
* '''[[Viridian Lords]]''': The pantheon referring to the Deities that live among mortals, they claim not to be the creators of the world, but their inhabitants.
** '''Makros''': A mysterious god that portrays himself as a '''Magician''', he beckons mortals to look within and explore the unknown.
** '''Ganan''': A confident god that portrays himself as a '''Knight''', he leads the charge alongside mortals to victory.
** '''Thanos''': An authoritative god that portrays himself as a '''Monarch''', he shapes the landscape into a vision of an ideal world.
** '''Goggan''': A generous god that portrays himself as a '''Father-figure''', with a single-minded goal to make the world and its people better.
 
=Misc=
* '''[[Weapons]]''': Read about Weapon types and their uses.
* '''[[Armour]]''': Read about Armour/clothing and their uses.
* '''[[Materials]]''': Read about food, parts, metals, gems and other items useful in the world.
* '''[[Magic Items]]''': Read about magic and magical items.
* '''[[Technology Level]]''': The setting is briefly described as '''Magitek'''-tier, an aesthetically medieval-fantasy setting with magic and magically-augmented technology. A list of proven concepts within.
* '''[[Cognitive World]]''': The reality that exists beyond an abstraction such as a mirror or painting that interacts with the collective unconciousness. The rules and effects of using the Cognitive World are written within.
 
==Size Class==
The world contains beings and creatures of vastly different size. From tiny '''Homan''' to towering '''Titans'''. This list refers to the size categories of creatures within.
* '''Small (2-3ft)''': Homan (halflings),
* '''Medium (6ft)''': Human, Half-Orc, Elf, Dwarf
''is 1.2ft to a Lesser Giant / is 4in to a Plainsman / is 1.3in to a Titan''
* '''Lesser Giant (30ft)'''
''is 1'7ft to a Plainsman / is 6.6in to a Titan''
* '''Plainsman Giant (108ft)'''
''is 2ft to a Titan''
* '''Titan (324ft)'''


==Disclaimer==
As the Viridian Project contains some third-party content properties, the usage of this content is strictly for personal and entertainment purposes only. The author will not intend to monetize or otherwise infringe upon the intellectual property or copyrights of their respective copyright holders. The author owns the rights to the base Viridian world setting, 'Metaforce' concept, and any original creations and assets contained within this wiki.
<!-- Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
<!-- Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
== Getting started ==
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]

Latest revision as of 12:21, 9 October 2022

Viridian: Tabletop Roleplaying Game

In a world that is quickly moving into a new era of invention and exploration, where magic meets technology, Viridian-Fantasy is a custom-made system built to provide a deep roleplaying experience with open-ended character progression, integration with tabletop RPG software Maptool, for achieving fast results to complex math and game-mechanic resolutions using it's scripting features and overall great tabletop management tools. Minimize the inconveniences of traditional TTRPGs and maximize potential in both combat and roleplay. Take control of Adventurers, Explorers, both massive and miniature in this TTRPG Fantasy-punk Adventure!

The Viridian TTRPG system is a homebrew Virtual TableTop Roleplaying Game framework built on Maptool's Javascript client and based on the homebrew setting of the same name. Viridian was created and developed by @AlienOvan for personal / limited use. The Viridian system uses JavaScript macros to create a semi-automated [Commands] using a TTRPG framework which can be used to simplify down many game mechanics into clickable command buttons with at most light data-entry to process; this contrasts with traditional TTRPGs using simplified game mechanics to be able to be performed by humans in a reasonable period of time.

Genre and Setting

SETTINGGENRE.png

High-Fantasy world set in the Industrial Revolution
Viridian is intended to be set in a fantasy world of high-magic in a time that would be closer described as the early industrial revolution, where the warring nations of the past give way to invention, industry and an age better known to the populace as the 'Age of Adventures'. Traditional Bow and Arrow meets the emergence of Firearms, Horseback riding meets the steam boat and train. Both magic and science are used to create inventions to make the lives of those better and easier than before. A fantastic energy source known Metagon (Meh-tah-jon) harvested from saturated crystals and from the surrounding air is collected and used as fuel in order to power such devices and highly coveted by the leading nation of the world, the Cerulean Kingdom.

The base premise of Viridian is upon this 'Age of Adventures' narrative promoted primarily by the Cerulean Adventurers Guild that seeks individuals from all around to form teams to explore the furthest reaches of the lands beyond. In search of treasure, lost artefacts and all-important Metagon deposits that the Guild pays a premium upon successful discoveries and materials brought back to distributors. The idea of a Guild forming adventuring parties with an open-ended goal in mind is ideal for players to get together with minimal pomp and circumstance and can focus on getting on with each other in a new locale to complete their quest objectives. Whether they follow the objective set by the guild or seek out other leads to follow, players will be able to enjoy their time in the world of Viridian.

The main nations of the world is composed of the Cerulean Kingdom, the Vermillion Freeholds and the Saffron Alliance. A fourth and elusive nation, the Viridian Republic exists as its own separate society beyond that of the three and even regarded as a well-kept secret by those in the know. The primary differences between the nations are governed by the Hierarchy of their population's stature. Ceruleans are regarded are the baseline with its Humans, Aemer and Duergar being around the height of 6 feet (when averaged). Whereas, Vermillions are noted for their rather small size, averaging 2'6" amongst the Homans and mere inches for the Gnomes and Dromites. Saffronites on the other hand are composed of many giant races in orders of 15 and 30 feet tall or more. The mysterious existence of Viridian is regarded as the stuff of fairytales, as those from the Republic have been measured at a height of 100 to 130 feet tall!

The history of Viridian began with legends of the Titans who once ruled over the simple people of the land, protecting them and bestowing knowledge, so they may live happily and peacefully. Eventually the Titans disappeared and soon after, mortal races soon began to experience magical gigantism which would eventually form the giants of modern times. In a bid to claim dominance, giants of one faction vied to enslave and subjugate non-giants into submission and began the Great War (of the Giants). It was through the cooperation of non-giants and giant allies that the rogue faction was felled, and a shaky friendship was tempered by the great reform to integrate giant-kind into society proper. The Viridian setting is intended to be some hundred or so years after the Great War where tensions have settled and the innovations of the Great War have now borne fruit for commercial purposes. The Cerulean Adventurers guild are determined to salvage not only from battlegrounds of the Great War but also uncover the secrets that lay hidden from civilizations under the Titans.

Game Features & Roadmap

Character Customisation & Open-Class System
All playable characters are given the freedom to build their characters with an array of options including Attributes, Skills, and multiple types of Perks. Progression Points are a point-buy style system which players can use to upgrade their characters properties, the cost increases the more times a player purchases the same kind of upgrade. P-Points can be obtained through level ups, or at the Game-Master's discretion, the amount of points given or the rate a character levels up can be affected by the character's race or adjustments.

Archetypes function like open-ended classes or starter-kits that give characters a solid set of unique abilities and bonuses to begin their journey as capable individuals even at first level but does not lock them into an itinerary of class features. The ability to purchase Archetype Perks can give players the opportunity to multi-class without feeling they're holding their original Archetype choices back.

Skills and Skill-Focuses reward Skill Ranks, which in turn grant Skill Perks which enhance the ways a character can utilise the skill, just by investing Skill points into them. Archetypes will often grant Skill-focuses which give a character a +20 bonus to the skill and an automatic Rank + Skill-Perk. If a character reaches the 5th and final rank of a Skill (Skill-Rating 100), they unlock the ability to purchase any outstanding Skill perks as if they were a normal type of Perk.
Command-Driven Gameplay + Maptool
Viridian is designed for use with Maptool: the javascript-driven tabletop roleplaying client. Its networking functionality brings tabletop gamers together and allows for powerful scripting capabilities to generate Macro 'buttons' that can be set to Player-Character tokens to quickly and accurately roll for and calculate many routine game mechanics; incredibly useful for both TTRPG veterans and newbies. A fully set-up Player-Token will be able to give a player a wide set of commands they can use to play their character without having to constantly consult character sheets or rulebooks, and also help remind them of what commands and abilities they have access to!

Maptool offers Game masters and players a good amount of tools and features, including Vision-Blocking, to allow walls in maps to properly block the view of player characters within them. Property-blocks to store a huge amount of gameplay stats and information on tokens. Inline-rolls, the ability to write dice rolls and math notations in roleplaying posts, including the power to use them in Macros and reference Token properties to let you use a token's properties in your own scripts and rolls!

When game development moves into translating Wiki data into Maptool macro scripts, resources will come available for players to download those templates for use on their own characters, so they may set up their tokens ready to use in a real campaign.
Playable Giants and Size Mechanics
One of the most experimental elements of the Viridian system is the deeply-expanded Character Size-Mechanics and the ability to play as Giant characters, no house-rulings required. Giants possess great physical power, resilience, and presence at the cost of being more expensive to maintain and impractical in certain environments and situations. Inversely, Small and Tiny-sized races add another perspective to access areas that others cannot and gain increased character progression to keep up with their larger contemporaries. Giants are not artificially watered-down or weakened in order to be balanced against human-sized opponents. This design philosophy has been inspired in part by historical-warfare experts discussing the very concept of how a giant would function in real combat scenarios, and the equipment that would make them most effective.

Above all, while Size mechanics are greatly enhanced compared to other games; other aspects of the Viridian TTRPG, including its story and world-building are designed to be just as fun and fulfilling with or without size elements in play.

Disclaimer

As the Viridian Project contains some third-party content properties, the usage of this content is strictly for personal and entertainment purposes only. The author will not intend to monetize or otherwise infringe upon the intellectual property or copyrights of their respective copyright holders. The author owns the rights to the base Viridian world setting, 'Metaforce' concept, and any original creations and assets contained within this wiki.