Difference between revisions of "Progression Point"

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<code>'''Progression Points (P-Points)'''</code> is an open-ended progression framework for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by the Game-Master according to story pacing.
<code>'''Progression Points (P-Points)'''</code> are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.


Adventurers gain 10 P-Points per level by default, however Races of significantly different sizes may gain P-Points at different rates.
Adventurers gain '''10 P-Points per level''' by default, however Races of significantly different sizes may gain P-Points at different rates.


Additionally, extra P-Points are granted at certain level milestones; at 4th, 8th, 12th, 16th and 20th levels. The P-Point bonus increases with each milestone and stacks with the P-Points granted by level.
Additionally, extra P-Points are granted at certain level milestones; at '''4th, 8th, 10th, 12th, 16th and 20th levels'''. The P-Point bonus increases with each milestone and '''stacks''' with the P-Points granted by level.


==Progression Point gains by Size==
==Progression Point gains by Size==
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       Size            |  P-Points per level  |    P-Point milestone bonus
       Size            |  P-Points per level  |    P-Point milestone bonus
  Medium (Size 1)      |          10            |       '''+10/15/20/25/30'''
  Medium (Size 1)      |          10            |     '''+10/15/20/20/25/30'''
                       |                        |
                       |                        |
     Small            |          12            |          [as Medium]
     Small            |          12            |          [as Medium]
  Tiny (or smaller)    |          18            |          [as Medium]
  Tiny (or smaller)    |          18            |          [as Medium]
                       |                        |
                       |                        |
   Large (Size 2)      |          9            |       '''+8/12/16/20/24'''
   Large (Size 2)      |          9            |     '''+8/12/16/20/20/24'''
   Huge (Size 4)      |          8            |          [as Large]
   Huge (Size 4)      |          8            |          [as Large]
  Gargantuan (Size 8)  |          7            |          [as Large]
  Gargantuan (Size 8)  |          7            |          [as Large]
  Colossal (Size 16+)   |          6             |          [as Large]
  Colossal (Size 16)   |          7             |          [as Large]
Titanic (Size 32+)    |          5            |      '''+6/9/12/20/16/20'''


==Progression Point Options==
==Progression Point Options==
The following properties can be increased with P-Points.
The following properties can be increased with P-Points. Cost is calculated AFTER acquiring a new upgrade, therefore the first time you spend P-Points on a property always counts itself


  '''New Universal Perk'''
  '''New Universal Perk'''
  Allows Adventurers to select a new Universal Perk, as if they owned a Perk-Point. Cannot purchase Skill-Perks unless their Skill is <code>'''Rank 5 (Mastered)'''</code>.
  Gives an Adventurer a choice of a new '''Universal Perk''', provided they meet the prerequisite. Adventurers cannot purchase '''Skill Perks''' unless their Skill is '''Rank 5 (Mastered)''' (100 Skill-Rating).
   
   
  Cost: <code>(Number of Universal Perks owned * 2)</code> + 2.
  Cost: <code>Number of Universal Perks owned * 3</code>.


  '''Increase Attribute'''
  '''Increase Single Attribute'''
  Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.
  Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.
   
   
  Cost: <code>(Times this specific attribute has increased prior * 5)</code> + 5.
  Cost: <code>Times specific attribute has increased prior * 5</code>.


  '''Gain Skill Points x25'''
  '''Gain Skill Points x25'''
  Gives the Adventurer 25 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level!
  Gives the Adventurer 25 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level. All Skill-points must be assigned to skills upon redemption, no Skill-points can be left unassigned after dedemption.
   
   
  Cost: <code>Number of times 'Skill Points x25' deemed * 2</code>
  Cost: <code>Number of times 'Skill Points x25' deemed * 3</code>


  '''Acquire: Archetype'''
  '''Acquire Archetype'''
  The Adventurer can select one more Archetype and stack the benefits of that Archetype with their own. An Adventurer can only have one Racial Archetype and Two Universal Archetypes maximum.
  The Adventurer can select one more Archetype and stack the benefits of that Archetype with their own. An Adventurer can only have Two Universal Archetypes maximum after 10th level, and Three Universal Archetypes at 20th level.
   
   
  Cost: <code>10 (Fixed)</code>
  Cost: <code>20 (Fixed)</code>
  Requirement: Adventurer must be Lv10 before they can use this P-Point option.
  Requirement: Adventurer must be Lv10 before they can use this P-Point option.
  Effect: Adventurer selects an Archetype they are allowed to take and stacks the benefits and features of that Archetype onto their own. Skills that already have a Skill-Focus instead gain a +10 Skill-Rating bonus instead.
  Effect: Adventurer selects an Archetype they are allowed to take and stacks the benefits and features of that Archetype onto their own. Archetypes granting Skill-Focuses already in possession will instead gain a +10 Skill-Rating bonus.


===Advanced Options===
  '''Fortune: Currency'''
  '''Fortune: Currency'''
  Adventurer 'finds' or otherwise obtains an amount of a specific [[Currency]] based on their level and every time they level up. The currency gained is tracked by its total, and that redeeming this reward, and increasing character level only adds the difference between currency redeemed and total gained. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's [[Size|Size-Rating]]. This option is available at the GM's discretion.
  Adventurer 'finds' or otherwise obtains an amount of a specific [[Currency]] based on their level and every time they level up. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's [[Size|Size-Rating]]. This option is available at the GM's discretion.
Cost: <code>Number of times [Fortune: Currency] has been acquired * 2</code>.
   
   
Cost: <code>(Number of times [Fortune: Currency] has been acquired * 2)</code> + 2.
  Effect: Adventurer gains <code>'''5'''</code> units of a specific currency per Character level. If this option was taken after 1st level, retroactively gain currency for missed levels. When the Adventurer levels up, they gain the appropriate amount of currency (when the situation allows it).
  Effect: Adventurer gains <code>'''5'''</code> units of a specific currency per Character level.


===Creation-Only Options===
===Max-Level only===
The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):


  '''Become Giant'''
  '''Increase HP / Meta-Points'''
  An Adventurer can have the genetic disposition towards fantastic gigantism, becoming much larger than their kin by a fair margin. The base Size-Rating of the Adventurer will increase and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An Adventurer cannot become larger than the maximum size set by their GM, the GM can also disallow this option entirely.
  An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.
Cost: <code>'''1''' (Only when no other Progression-Point option can be purchased)</code>
   
   
  Cost: <code>SPECIAL: Deducts 5 P-Points per level up equal to Size-Rating Increase</code>.  
  Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.
Requirement: Can only be acquired at creation.
Effect: Adventurer's base Size-Rating is increased permanently, but effectively loses half their P-Points each level-up equal to the number of Size-Rating increased.


  '''Become Tiny'''
===During Character-Creation only===
  An Adventurer can otherwise have a genetic disposition towards fantastic dwarfism, maturing into a health but otherwise diminutive member of their species. The base Size-Rating of the Adventurer will decrease and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. The Adventurer cannot become smaller than Tiny-size, and Tiny-sized races cannot reduce their size further. An adventurer cannot become smaller than the minimum size set by their GM, the GM can also disallow this option entirely.
The option(s) below can only be selected during the creation of the Adventurer, before the game/campaign begins:
 
  '''Trait: Become Giant'''
  The base Size-Rating of the Adventurer will increase, and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An Adventurer cannot become larger than the maximum size set by their GM, the GM can also disallow this option entirely.
   
   
  Cost: <code>SPECIAL, see Effect</code>
  Cost: <code>None.</code>
  Requirement: Can only be acquired at creation.
   
  Effect: Adventurer's base Size-Rating is decreased permenantly, but they gain an extra number of P-Points per level-up equal to the Size-Rating decreased. For sizes smaller than Size-1/Medium: Small = 1, Tiny = 2.
  Effect: Adventurer's base Size-Rating is increased permanently, but now use the P-Point progression of the size category they have converted into.


'''Trait: Become Tiny'''
The base Size-Rating of the Adventurer will decrease and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An adventurer cannot become smaller than the minimum size set by their GM, the GM can also disallow this option entirely.
Cost: <code>None</code>
Effect: Adventurer's base Size-Rating is decreased permanently, and now use the P-Point progression of the size category they have converted into.
[[Category: Mechanics]] [[Category:WIP]]
[[Category: Mechanics]] [[Category:WIP]]

Revision as of 07:32, 3 September 2022

Progression Points (P-Points) are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.

Adventurers gain 10 P-Points per level by default, however Races of significantly different sizes may gain P-Points at different rates.

Additionally, extra P-Points are granted at certain level milestones; at 4th, 8th, 10th, 12th, 16th and 20th levels. The P-Point bonus increases with each milestone and stacks with the P-Points granted by level.

Progression Point gains by Size

When a Campaign is set to Scale by P-Points, instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. The chart below denotes the typical values used:

     Size             |   P-Points per level   |    P-Point milestone bonus
Medium (Size 1)       |          10            |      +10/15/20/20/25/30
                      |                        |
    Small             |          12            |          [as Medium]
Tiny (or smaller)     |          18            |          [as Medium]
                      |                        |
 Large (Size 2)       |          9             |      +8/12/16/20/20/24
  Huge (Size 4)       |          8             |          [as Large]
Gargantuan (Size 8)   |          7             |          [as Large]
Colossal (Size 16)    |          7             |          [as Large]
Titanic (Size 32+)    |          5             |      +6/9/12/20/16/20

Progression Point Options

The following properties can be increased with P-Points. Cost is calculated AFTER acquiring a new upgrade, therefore the first time you spend P-Points on a property always counts itself

New Universal Perk
Gives an Adventurer a choice of a new Universal Perk, provided they meet the prerequisite. Adventurers cannot purchase Skill Perks unless their Skill is Rank 5 (Mastered) (100 Skill-Rating).

Cost: Number of Universal Perks owned * 3.
Increase Single Attribute
Increase one of an Adventurer's Attributes by 1. Each attribute is mutually-exclusive for calculating P-Point cost calculations.

Cost: Times specific attribute has increased prior * 5.
Gain Skill Points x25
Gives the Adventurer 25 Skill points per redemption. Adventurer is still subject to Skill point caps based on Character level. All Skill-points must be assigned to skills upon redemption, no Skill-points can be left unassigned after dedemption. 

Cost: Number of times 'Skill Points x25' deemed * 3
Acquire Archetype
The Adventurer can select one more Archetype and stack the benefits of that Archetype with their own. An Adventurer can only have Two Universal Archetypes maximum after 10th level, and Three Universal Archetypes at 20th level.

Cost: 20 (Fixed)
Requirement: Adventurer must be Lv10 before they can use this P-Point option.

Effect: Adventurer selects an Archetype they are allowed to take and stacks the benefits and features of that Archetype onto their own. Archetypes granting Skill-Focuses already in possession will instead gain a +10 Skill-Rating bonus.
Fortune: Currency
Adventurer 'finds' or otherwise obtains an amount of a specific Currency based on their level and every time they level up. If the Adventurer's base size is greater than 1: The currency is multiplied by the Adventurer's Size-Rating. This option is available at the GM's discretion.

Cost: Number of times [Fortune: Currency] has been acquired * 2.

Effect: Adventurer gains 5 units of a specific currency per Character level. If this option was taken after 1st level, retroactively gain currency for missed levels. When the Adventurer levels up, they gain the appropriate amount of currency (when the situation allows it).

Max-Level only

The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):

Increase HP / Meta-Points
An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.

Cost: 1 (Only when no other Progression-Point option can be purchased)

Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.

During Character-Creation only

The option(s) below can only be selected during the creation of the Adventurer, before the game/campaign begins:

Trait: Become Giant
The base Size-Rating of the Adventurer will increase, and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An Adventurer cannot become larger than the maximum size set by their GM, the GM can also disallow this option entirely.

Cost: None.

Effect: Adventurer's base Size-Rating is increased permanently, but now use the P-Point progression of the size category they have converted into.
Trait: Become Tiny
The base Size-Rating of the Adventurer will decrease and be treated as if it were their natural size. This Trait can only be acquired at creation and cannot be removed or changed when the game begins. An adventurer cannot become smaller than the minimum size set by their GM, the GM can also disallow this option entirely.

Cost: None

Effect: Adventurer's base Size-Rating is decreased permanently, and now use the P-Point progression of the size category they have converted into.