Difference between revisions of "Skills"

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'''Skills''' represent a proficiency mechanic for Adventurers to gain new commands and abilities. Investing '''Skill Points''' into skills to increase their '''Skill-Rating''' and unlock new skill ranks and perks that can give you a greater advantage in and outside of battle. Skills range from effectiveness of equipment such as weapons, armour and tools to more talent-based actions like Diplomacy, Acrobatics and Spell-casting. They are also important for allowing characters to overcome obstacles such as terrain, barriers, or to influence other non-playable characters. Other skills deal with the '''Metaforce''', allowing characters to use fantastic abilities such as magic, psionics or Ki.
'''Skills''' represent a proficiency mechanic for Adventurers to gain new commands and abilities. Investing '''Skill Points''' into skills to increase their '''Skill-Potential''', unlocking new skill perks and ranks that can give an Adventurer a greater advantage in and outside of battle.
 
Skills can affect things such as the effectiveness of equipment such as weapons, armour and tools to more talent-based actions like Diplomacy, Acrobatics and Spell-casting. They are also important for allowing characters to overcome obstacles such as terrain, barriers, or to influence other non-playable characters. Other skills deal with the '''Metaforce''', allowing characters to use fantastic abilities such as magic, psionics or Ki.


=[[Skill List|List of Skills]]=
=[[Skill List|List of Skills]]=
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=Skill Mechanics & Glossary=
=Skill Mechanics & Glossary=
'''Skill Points''' are used to increase the Skill-Rating of a character's skills.
==Skill Points==
'''Skill Points''' are used to increase the Skill-Potential of a character's skills. Skill points are reward at each level-up and can be distributed freely.
  ♦ A character gains '''15''' skill points every level, including '''1st level''' during character creation.
  ♦ A character gains '''15''' skill points every level, including '''1st level''' during character creation.
  ♦ A character cannot add skill points to a Skill if its Skill-Rating would exceed the Skill-rating cap for their level.
  ♦ A character cannot add skill points to a Skill if its Skill-Potential would exceed the Skill-Potential cap for their level.


'''Skill-Focus''' is a separate Skill-Rating boost to a single or group of Skills to make it easier to get a start with the skill and master such skills. These are granted by Archetypes and Racial Trait(s) and positive Intelligence modifiers.
==Skill Focus==
  '''Skill Focuses apply to Skill GROUPS'''
'''Skill-Focus''' is a Skill-Potential bonus to a single or group of Skills to make it easier to get a start with the skill and master such skills. These are granted by Archetypes and Racial Trait(s) and positive Intelligence modifiers.
♦ If the Racial Trait for a character race grants Skill-Focuses.
  Skill-Focuses can be acquired by Racial Traits, Archetypes and during character creation.
  ♦ If the Archetype trait for a character race grants Skill-Focuses.
  ♦ [[Attributes|Intelligence]] can also grant additional Skill-Focuses.
♦ The one free Skill-Focus granted at character creation (player decides).
   
   
  '''That apply to SINGLE skills'''
  ♦ A Skill-Focus grants a '''+20 bonus''' to the specified Skill's Skill-Potential.
  ♦ Skill-Focus granted by Intelligence score above 0 and each time Intelligence increases due to levelling up.
  ♦ Skills affected by Skill-Focus gain an extra +5 Skill-Potential per point of Intelligence.
   
   
  '''Skill-Focus Definition'''
  ♦ A Skill may only have one Skill-Focus at a time, when additional Focuses stack; they grant a flat '''+10 bonus''' to Skill-Potential instead.
♦ Grants a '''+20''' Skill-Rating bonus to specified Skills. Every 20 Skill-Rating points in a skill grants a '''new rank and skill perk'''.
♦ Skill-Focuses and Skill-Points are both affected by the Skill-Potential cap.
♦ If a Skill is already focused, and only when a focus specifically allows stacking: subsequent focuses add '''+10''' each instead.
 
Skill-Focus bonus increases by another +5 for all affected skills for each Intelligence point above 0.
==Skill-Rating==
♦ Skill-Focuses are still affected by the '''Skill Point Cap''', the player cannot invest points if the Skill is capped due to the character's level.
'''Skill-Rating''' is the sum of an Adventurer's '''Skill-Potential''' plus any external modifiers caused by equipment and effects.
 
==Skill Ranks==
'''Skill Ranks''' refer to the milestones that all Skills possess, Skills with no Skill-Potential start at Rank 0, but the Adventurer can invest in their skill to gain new ranks every 20 Skill-Potential, up to the Skill-Potential cap. Some parts of the game will use Ranks as ways to influence actions and abilities.


'''Skill Ranks''' refer to the milestones that all Skills possess, the initial number of ranks goes up to 5. Some mechanics uses Skill Ranks as a gate or as a way to scale up or down bonuses and penalties.
The first five ranks are '''Novice''' (20), '''Competent''' (40), '''Adept''' (60), '''Expert''' (80) and '''Master''' (100). The number in parentheses references the required Skill-Rating required to acquire that rank.
The first five ranks are '''Novice''' (20), '''Competent''' (40), '''Adept''' (60), '''Expert''' (80) and '''Master''' (100). The number in parentheses references the required Skill-Rating required to acquire that rank.
 
  ♦ Skill Ranks are only obtained when Skill-Potential meets or exceeds the rank requirement, temporary bonuses do not count!
  ♦ A character is always rewarded with a Skill Perk upon reaching a new rank, how the reward is given depends on the skill and rank obtained.
♦ A Skill-Rank is only obtained when the total Skill-Rating and Points are equal or greater than the rating required, '''temporary bonuses to Skill-rating do not count!'''
'''(In the case that there is not enough Skill Perks available on the Wiki, the player may ask to use a third-party 'Feat' in place of a skill perk, as long as it relates to the skill in question.)'''


'''Skill Perks''' are granted when a character reaches a new rank in a skill, whether they added the necessary Skill-Points to achieve it or gain the necessary amount via Skill-Focuses.
==Skill Perks==
♦ The Skill that ranked up will usually have a small list of Perks you can apply to your character, but in the event there is none, you may ask the GM if you can use a 3rd-party feat instead.
'''Skill Perks''' are rewarded when a character reaches a new rank in a skill, but unlike Universal Perks, an Adventurer can only pick a Skill Perk as listed on the Skill itself. Some Races have traits and abilities that are enhanced when the Adventurer invests enough to gain Skill Perks in their racial skill.
  ♦ When a Skill reaches '''Master (100)''', the character can use '''Universal Perk Points''' in order to obtain any missing skill perks they can't obtain due to maxing out their skill ranks.
  ♦ When a Skill reaches max rank, '''Master (100)''', the Player can use '''Perk Points''' in order to obtain any missing skill perks the Adventurer can't obtain due to maxing out their skill ranks.


A character receives a scaling benefit known as a '''Skill Bonus''' when a Skill's Rating is 21 or higher. The benefit given is scaled by each Rating point, meaning no amount of Rating added is wasted. This bonus can affect how powerful or effective the character's actions or commands are when used in game.
==Skill Bonus==
'''Skill Bonus''' is a scaling benefit that benefits an Adventurer when their Skill's Skill-Rating is '''21 or higher'''. The benefit given is scaled by each Skill-Rating point, this bonus can affect how powerful or effective the character's actions or commands are when used in game.
  ♦ The Maximum Skill Bonus is defined at 100 Skill-Rating, whereas Skill-Ratings from 21 to 80 are treated as a fraction of that total bonus. Ratings 20 or lower provide no bonus whatsoever.
  ♦ The Maximum Skill Bonus is defined at 100 Skill-Rating, whereas Skill-Ratings from 21 to 80 are treated as a fraction of that total bonus. Ratings 20 or lower provide no bonus whatsoever.
  ♦ In Advanced games where characters surpass the Skill-Rating cap of 100, additional rating about 100 will be scaled to provide a greater benefit than can be possible in a standard game.
  ♦ Skill Bonus applies to Skill-Rating, not just Skill-Potential, meaning bonuses from other sources count for the purposes of Skill bonuses.


=Game Rules=
=Game Rules=
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  ♦ 1st level: Competent (40)
  ♦ 1st level: Competent (40)
  ♦ 4th level: Adept (60)
  ♦ 4th level: Adept (60)
  ♦ 8th level: Expert (80)
  ♦ 7th level: Expert (80)
  ♦ 12th level: Master (100)
  ♦ 10th level: Master (100)
(Due to the way skill points are granted, a character may not actually achieve Master (100) rank until they reach Lv14, as they only unlock the ability to surpass Expert (80) by Lv12.)


[[Category:Mechanics]] [[Category:WIP]]
[[Category:Mechanics]]

Revision as of 08:02, 15 May 2022

Skills represent a proficiency mechanic for Adventurers to gain new commands and abilities. Investing Skill Points into skills to increase their Skill-Potential, unlocking new skill perks and ranks that can give an Adventurer a greater advantage in and outside of battle.

Skills can affect things such as the effectiveness of equipment such as weapons, armour and tools to more talent-based actions like Diplomacy, Acrobatics and Spell-casting. They are also important for allowing characters to overcome obstacles such as terrain, barriers, or to influence other non-playable characters. Other skills deal with the Metaforce, allowing characters to use fantastic abilities such as magic, psionics or Ki.

List of Skills

Use the above link to view a list of skill groups and skills.

Skill Mechanics & Glossary

Skill Points

Skill Points are used to increase the Skill-Potential of a character's skills. Skill points are reward at each level-up and can be distributed freely.

♦ A character gains 15 skill points every level, including 1st level during character creation.
♦ A character cannot add skill points to a Skill if its Skill-Potential would exceed the Skill-Potential cap for their level.

Skill Focus

Skill-Focus is a Skill-Potential bonus to a single or group of Skills to make it easier to get a start with the skill and master such skills. These are granted by Archetypes and Racial Trait(s) and positive Intelligence modifiers.

♦ Skill-Focuses can be acquired by Racial Traits, Archetypes and during character creation.
♦ Intelligence can also grant additional Skill-Focuses.

♦ A Skill-Focus grants a +20 bonus to the specified Skill's Skill-Potential.
♦ Skills affected by Skill-Focus gain an extra +5 Skill-Potential per point of Intelligence.

♦ A Skill may only have one Skill-Focus at a time, when additional Focuses stack; they grant a flat +10 bonus to Skill-Potential instead.
♦ Skill-Focuses and Skill-Points are both affected by the Skill-Potential cap.

Skill-Rating

Skill-Rating is the sum of an Adventurer's Skill-Potential plus any external modifiers caused by equipment and effects.

Skill Ranks

Skill Ranks refer to the milestones that all Skills possess, Skills with no Skill-Potential start at Rank 0, but the Adventurer can invest in their skill to gain new ranks every 20 Skill-Potential, up to the Skill-Potential cap. Some parts of the game will use Ranks as ways to influence actions and abilities.

The first five ranks are Novice (20), Competent (40), Adept (60), Expert (80) and Master (100). The number in parentheses references the required Skill-Rating required to acquire that rank.

♦ Skill Ranks are only obtained when Skill-Potential meets or exceeds the rank requirement, temporary bonuses do not count!

Skill Perks

Skill Perks are rewarded when a character reaches a new rank in a skill, but unlike Universal Perks, an Adventurer can only pick a Skill Perk as listed on the Skill itself. Some Races have traits and abilities that are enhanced when the Adventurer invests enough to gain Skill Perks in their racial skill.

♦ When a Skill reaches max rank, Master (100), the Player can use Perk Points in order to obtain any missing skill perks the Adventurer can't obtain due to maxing out their skill ranks.

Skill Bonus

Skill Bonus is a scaling benefit that benefits an Adventurer when their Skill's Skill-Rating is 21 or higher. The benefit given is scaled by each Skill-Rating point, this bonus can affect how powerful or effective the character's actions or commands are when used in game.

♦ The Maximum Skill Bonus is defined at 100 Skill-Rating, whereas Skill-Ratings from 21 to 80 are treated as a fraction of that total bonus. Ratings 20 or lower provide no bonus whatsoever.
♦ Skill Bonus applies to Skill-Rating, not just Skill-Potential, meaning bonuses from other sources count for the purposes of Skill bonuses.

Game Rules

To prevent characters from mastering skills too quickly for their level, there is a Skill-Point Cap determined by the character's level. At regular intervals, the skill cap will be increased to allow them to access higher ranks.

Max Skill Cap Chart
♦ 1st level: Competent (40)
♦ 4th level: Adept (60)
♦ 7th level: Expert (80)
♦ 10th level: Master (100)