Difference between revisions of "Currency"

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==XP• (The Meta-currency of Viridian)==
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'''XP•''' is the name and symbol used for the meta-currency used on the Discord server, governed by a bot, set up by the admin @Oneirohero. You can gain a chunk of XP• once every 20 hours by using the '''.work''' command in any room except green-room and also a small amount of XP• each time you post a message, with a two minute cooldown each. XP• serves two purposes, as currency to be used with the .store command to purchase special items used for roleplay and special tokens/permissions. And to be banked using the '''.deposit''' command to contribute to your maximum level cap.
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===XP• and .store===
==Cerulean Sols and Plates==
By default, all XP• gained is usable in the '''.store''' prompt. Anything that is worth less than infinity XP• can be purchased and added to your '''.inventory'''. Anything purchased from the store cannot be refunded unless an Admin manually compensates you, and only at their discretion. The store is the best place to obtain the roleplaying currency, Silver and Gold Coins/Strongboxes, used as a means to trade and barter in the roleplaying setting. Whereas XP• is intangible, Coins and Strongboxes are an actual currency.
In the world of Viridian, the primary currency used by settlements across the <code>'''Cerulean Kingdom'''</code> and affiliated lands use <code>Sol Coins</code> to trade for good and services. Approximately an inch in diameter and features a Moon for the Silver coins, a Sun for Gold coins and a Four-pointed Star for the Platinum coins.


'''Despite the purchase prompt saying so, DO NOT .USE items unless otherwise specified. Using an item effectively destroys it from your inventory and no system is in place to make the items do anything aside from granting roles (which would again, be specified). This is particularly important for such items as tokens which are meant to remain in your inventory as proof you used XP• to purchase the permissions/benefit contained within.'''
'''Silver coins are worth 1, 10 for Gold, and 100 for Platinum.'''


===XP• and .bank===
Most mundane transactions would use Silver coins, while pricier purchases would require Gold and Platinum coins. As Viridian's population has a sizable number of giants, the solution to managing coins of relatively small size was to put them inside <code>Plates</code> which are easier to carry around by giants than individual coins.
Using '''[[Level Chart]]''' as a reference, you can '''.deposit''' any amount of XP• you currently own into the bank, serving as your contribution to your characters' maximum level cap. If the XP• in your bank is equal to or greater than the Level XP• required shown in the article, your level cap is that level. Note: You cannot withdraw XP• from your bank and XP• from your bank cannot be used to purchase things from the store, do not bank all of your XP• unless you are certain you do not wish to purchase anything from the store.


'''For the moment, Levels do not matter in Viridian. However if in the future enough content is created to give Levels a tangible benefit, your maximum level cap will determine the highest level your character(s) can reach or start off as.'''
'''Sol Plates contain 10 coins of the same type and are treated as the same value per box.'''


==Silver & Gold Coins (And Strongboxes)==
Sol Plates are oversized coin-shaped templates approximately 12 inches in diameter and designed to hold 10 Sol coins on full display. Coins slotted in the Plate can remain slotted even when exposed to impact but can be removed to extract the value from the plate. Giants find carrying and spending Sol Plates much easier than coins, and its value more closely represents the value of goods and services they require.
In the world of Viridian, the primary currency used by settlements across the civilised world use Silver and Gold coins, worth £1 and £10 in real money terms. most mundane transactions would use silver while pricer purchases might require more gold coins. As Viridian has a sizable population of bigfolk and giantfolk, the solution to managing coins of relatively small size was to put them inside strongboxes which are easier to pick out by giant fingers. Strongboxes are typically 12 times more valuable and contain the same amount of value in coins, the boxes themselves have tamper-seals to prevent the value of a box being less than what it's intended worth. Generally speaking, giants find carrying strongboxes easier and more appropiate to the cost of the goods they usually purchase whereas Natives find coins much more suitable for their carrying capacity.


'''You can purchase silver/gold coins/strongboxes from the .store by spending XP• you currently possess. They can be used by any characters you own to give to other players using the .sell-item command (for 0XP•) or when asked by a GM, pay an NPC the amount with the .use 'amount' itemname command. Coins and Strongboxes are the only few items you are expected to .use, other items that must remain in your inventory to have an effect should never be .use'd.'''
==Currency Rules==
'''Change Simplification'''
• A Player-Character is always considered to have the '''correct change''' when spending their currencies and do not need to count the number of Silver, Gold and Platinum pieces they have when spending it.
• When a Player-Character acquires currency from any source, the use of Silver/Gold/Platinum may be condensed into its '''total value''' as to make the above rule valid.


===Average Value and worth of items in Viridian (in Coins)===
'''Strongbox Rules'''
This is a rough list of the worth of items and equipment in the setting by the value of coins as well as modifiers based on wearer-size. (Things made for giants are typically more expensive for that of a Native).
• Strongboxes found by the party will count as a '''One-slot item''' for each box, regardless of quality. Except when the Player-Character is a giant of Size 2 or larger, in which the Strongbox can be added to the character's <code>'''Wallet'''</code> instead.
• Strongboxes can be opened to extract the Sol Coins inside, however they '''cannot be refilled and sealed''' by party members without a special skill or returning empty cases to a Bank authorized to reseal Strongboxes. Avoid opening Strongboxes if you have giant allies present, as they can carry strongboxes freely in their <code>'''Wallet'''</code>.


====Native Prices (1.0x rating)====
===Optional Rules===
* '''1 Silver''': A single apple from a fruit stall.
'''Party Funds'''
* '''2-5 Silver''': A cheap meal from a market stall or menu. A cheap article of clothing for a native.
• The party must '''decide who will be the treasurer''' of the group. Ideally, someone reliable and trustworthy or the leader.
* '''3 Silver''': A pint of decent alcohol.
• Currency acquired during the journey may be deposited into a fund that the treasurer or leader can choose how the money is used or spent. This rule may be used to make it easier to track valuables and treasures for the whole group to benefit, or to assess the needs of party members who may need financial investment for the betterment of the team.
* '''4-8 Silver''': Service price for a task, repair to clothing or cheap equipment.
* '''1 Gold''': A fine meal for one, or perhaps a meal for two.
* '''1 Gold & 5 Silver''': Example repair cost to a weapon or armour from a smithy.
* '''4-12 Gold''': Price to purchase a decent/mastercraft weapon or armour from a smithy or armourer.


====Bigfolk prices (2-5x rating)====
=Average Value and Worth of items in Cerulean (in Sol Coins)=
* '''1 Silver Strongbox''': A decent meal/snack from a single vendor or restaurant. An article of clothing sized for a Bigfolk.
This is a rough list of the worth of items and equipment in the setting by the value of coins, as well as modifiers based on wearer-size. (Things made for giants are typically more expensive for that of a Native).
* '''1-3 Gold Strongbox(es)''': Price to purchase a decent/mastercraft weapon or armour built for Bigfolk.


====Giantfolk prices (6-12x rating)====
'''Cerulean Prices'''
* '''1-4 Silver Strongboxes''': A decent meal/snack from a single giant-friendly vendor or restaurant. An article of clothing sized for Giantfolk.
'''1 Silver''': A single apple from a fruit stall.
* '''2-8 Gold Strongboxes''': Decent, non-magical equipment (Weapon/armour) sized for a Giantfolk.
'''2-5 Silver''': A cheap meal from a market stall or menu. A cheap article of clothing for a native.
'''3 Silver''': A pint of decent alcohol.
'''4-8 Silver''': Service price for a task, repair to clothing or cheap equipment.
'''1 Gold''': A fine meal for one, or perhaps a meal for two.
'''1 Gold & 5 Silver''': Example repair cost to a weapon or armour from a smithy.
'''4-12 Gold''': Price to purchase a decent/mastercraft weapon or armour from a smithy or armourer.


====Smallfolk prices (0.25-0.5x rating)====
[[Category:Mechanics]]
* '''1 Silver''': A cheap meal for one. A cheap article of clothing.
* '''2-3 Silver''': A meal for several. Repair cost for small weapons/armour
* '''4-12 Silver''': Price for smallfolk weapons or armour.

Latest revision as of 11:26, 8 May 2022

Cerulean Sols and Plates

In the world of Viridian, the primary currency used by settlements across the Cerulean Kingdom and affiliated lands use Sol Coins to trade for good and services. Approximately an inch in diameter and features a Moon for the Silver coins, a Sun for Gold coins and a Four-pointed Star for the Platinum coins.

Silver coins are worth 1, 10 for Gold, and 100 for Platinum.

Most mundane transactions would use Silver coins, while pricier purchases would require Gold and Platinum coins. As Viridian's population has a sizable number of giants, the solution to managing coins of relatively small size was to put them inside Plates which are easier to carry around by giants than individual coins.

Sol Plates contain 10 coins of the same type and are treated as the same value per box.

Sol Plates are oversized coin-shaped templates approximately 12 inches in diameter and designed to hold 10 Sol coins on full display. Coins slotted in the Plate can remain slotted even when exposed to impact but can be removed to extract the value from the plate. Giants find carrying and spending Sol Plates much easier than coins, and its value more closely represents the value of goods and services they require.

Currency Rules

Change Simplification
• A Player-Character is always considered to have the correct change when spending their currencies and do not need to count the number of Silver, Gold and Platinum pieces they have when spending it.
• When a Player-Character acquires currency from any source, the use of Silver/Gold/Platinum may be condensed into its total value as to make the above rule valid.
Strongbox Rules
• Strongboxes found by the party will count as a One-slot item for each box, regardless of quality. Except when the Player-Character is a giant of Size 2 or larger, in which the Strongbox can be added to the character's Wallet instead.

• Strongboxes can be opened to extract the Sol Coins inside, however they cannot be refilled and sealed by party members without a special skill or returning empty cases to a Bank authorized to reseal Strongboxes. Avoid opening Strongboxes if you have giant allies present, as they can carry strongboxes freely in their Wallet.

Optional Rules

Party Funds
• The party must decide who will be the treasurer of the group. Ideally, someone reliable and trustworthy or the leader.
• Currency acquired during the journey may be deposited into a fund that the treasurer or leader can choose how the money is used or spent. This rule may be used to make it easier to track valuables and treasures for the whole group to benefit, or to assess the needs of party members who may need financial investment for the betterment of the team.

Average Value and Worth of items in Cerulean (in Sol Coins)

This is a rough list of the worth of items and equipment in the setting by the value of coins, as well as modifiers based on wearer-size. (Things made for giants are typically more expensive for that of a Native).

Cerulean Prices
1 Silver: A single apple from a fruit stall.
2-5 Silver: A cheap meal from a market stall or menu. A cheap article of clothing for a native.
3 Silver: A pint of decent alcohol.
4-8 Silver: Service price for a task, repair to clothing or cheap equipment.
1 Gold: A fine meal for one, or perhaps a meal for two.
1 Gold & 5 Silver: Example repair cost to a weapon or armour from a smithy.
4-12 Gold: Price to purchase a decent/mastercraft weapon or armour from a smithy or armourer.