Difference between revisions of "Xamoan"
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==Physical Description | =Xamoan= | ||
'''Physical Description'''<hr> | |||
Xamoan are extremely large, muscular mammals with whale-like, grey skin who towers over most beings at a height of 24ft or more. They are usually extremely muscular with a stout-legged, humanoid shape. Xamoans have three fingers on each hand and a pair of elephant-like feet with three very short toes and toenails on the end. Their heads have some fish-like qualities, such as a dorsal-fin on the top of the head and a noseless face. Twin, fleshy, curved tusks also protrude from either side of their heads. Their teeth are quite small and come to a slight point. Lastly, they have slanted blue eyes that lack pupils. | Xamoan are extremely large, muscular mammals with whale-like, grey skin who towers over most beings at a height of 24ft or more. They are usually extremely muscular with a stout-legged, humanoid shape. Xamoans have three fingers on each hand and a pair of elephant-like feet with three very short toes and toenails on the end. Their heads have some fish-like qualities, such as a dorsal-fin on the top of the head and a noseless face. Twin, fleshy, curved tusks also protrude from either side of their heads. Their teeth are quite small and come to a slight point. Lastly, they have slanted blue eyes that lack pupils. | ||
'''Culture & Social'''<hr> | |||
< | |||
'''Known''' to marry, the species would often feel the need to choose between a simpler life or their ambitions. They also appear to be social creatures with complex social dynamics (similar to that of humans) and educate their young in places of learning like schools. As Xamoans are few and far between, it's more likely that a Xamoan will only know a few other Xamoan as associates and hunting partners rather than big communities. Xamoan settlements are far apart and dense in population, a Xamoan adventurer finding themselves in another Xamoan settlement is seen as a good omen and a chance to share stories from other communities. | '''Known''' to marry, the species would often feel the need to choose between a simpler life or their ambitions. They also appear to be social creatures with complex social dynamics (similar to that of humans) and educate their young in places of learning like schools. As Xamoans are few and far between, it's more likely that a Xamoan will only know a few other Xamoan as associates and hunting partners rather than big communities. Xamoan settlements are far apart and dense in population, a Xamoan adventurer finding themselves in another Xamoan settlement is seen as a good omen and a chance to share stories from other communities. | ||
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'''Some''' Xamoans appear adept at Leadership roles; being able to give intelligent tactical commands from a good vantage-point and their knowledge of creature types. If they have a good enough reputation with those around them, they can often rally people to their cause. Because Xamoans are known for hunting both game and for bounties, they generally have a reputation for being brutal and ruthless which can affect how the average person thinks of them when one rolls into town. The actual personality and disposition of a Xamoan might be completely different when they're not on a job or happen to be interested in chatting. | '''Some''' Xamoans appear adept at Leadership roles; being able to give intelligent tactical commands from a good vantage-point and their knowledge of creature types. If they have a good enough reputation with those around them, they can often rally people to their cause. Because Xamoans are known for hunting both game and for bounties, they generally have a reputation for being brutal and ruthless which can affect how the average person thinks of them when one rolls into town. The actual personality and disposition of a Xamoan might be completely different when they're not on a job or happen to be interested in chatting. | ||
'''Xamoan Adventurers''' | '''Xamoan Adventurers'''<hr> | ||
Xamoans that leave their communities are often in some way a type of adventurer, though they begin travelling alone or rarely with another Xamoan, their trade is almost identical to that of a travelling adventurer. Taking jobs from those willing to pay, both mundane and risky, bounty-hunting and so on. The real Xamoan adventurer begins when they start travelling in a group of other non-Xamoans. If a Xamoan ends up with primarily smaller races as party members, they can often feel out of place, or worse feeling belittled by taking orders from someone half or less their size. Some Xamoan adventurers may decide to become the leader of the group and if denied, may build up resentment towards the group unless they begin to form a strong bond or realise there was a more suitable leader within the party. | Xamoans that leave their communities are often in some way a type of adventurer, though they begin travelling alone or rarely with another Xamoan, their trade is almost identical to that of a travelling adventurer. Taking jobs from those willing to pay, both mundane and risky, bounty-hunting and so on. The real Xamoan adventurer begins when they start travelling in a group of other non-Xamoans. If a Xamoan ends up with primarily smaller races as party members, they can often feel out of place, or worse feeling belittled by taking orders from someone half or less their size. Some Xamoan adventurers may decide to become the leader of the group and if denied, may build up resentment towards the group unless they begin to form a strong bond or realise there was a more suitable leader within the party. | ||
Amongst party members closer to their size, Xamoans can build bonds more easily, especially with other Xamoan and '''[[Loxodon|Loxodons]]''', as such they favor the Saffron Alliance races than the Cerulean Kingdom. While it's not impossible for a Xamoan adventurer to journey with Vermillions, the size difference can be extreme enough that the two sides would need to set ground rules to avoid 'accidents', Xamoans are not built for subtlety and usually unsafe around smaller races. Xamoans tend to work very well with Viridians, as they are less bothered by their superior size, Xamoans gladly accept contracts from Gargantuan and Colossal contractors, particularly for the few Xamoan who physically grow large enough to become one of them. | Amongst party members closer to their size, Xamoans can build bonds more easily, especially with other Xamoan and '''[[Loxodon|Loxodons]]''', as such they favor the Saffron Alliance races than the Cerulean Kingdom. While it's not impossible for a Xamoan adventurer to journey with Vermillions, the size difference can be extreme enough that the two sides would need to set ground rules to avoid 'accidents', Xamoans are not built for subtlety and usually unsafe around smaller races. Xamoans tend to work very well with Viridians, as they are less bothered by their superior size, Xamoans gladly accept contracts from Gargantuan and Colossal contractors, particularly for the few Xamoan who physically grow large enough to become one of them. | ||
= | =Race Meta= | ||
Xamoans | * Xamoans stand approximately '''24-36ft tall, 30ft''' on average. Their Size-Rating is 4. | ||
* Genus: '''Fauna / Xeno''' | |||
* Faction(s): '''Saffron Alliance''' | |||
=Gameplay= | |||
'''Attributes''' | |||
♦ The base P-point cost to increase '''Strength''', '''Endurance''' and '''Charisma''' attribute scores are reduced by '''1 point'''. | |||
♦ Xamoans gain a '''+3 attribute bonus''' to '''Strength''' and '''Endurance''' attribute scores. | |||
'''Skills''' | |||
♦ Xamoans gain a Skill-Focus to [[Athletics]], [[Tactics]] and [[Determination]] skills. | |||
'''Special''' | |||
'''Reckless Trample''': | |||
♦ While Xamoans '''no longer spend 25 Action-Points to engage Trample''', they can '''no longer disengage the Trample effect''' during movement. Furthermore, Trample '''no longer discriminates between hostiles and friendlies'''. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur. | |||
♦ Xamoans' [[size]] stat is treated as 50% higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected. | |||
==Racial Traits== | |||
When a Dromite invests in the '''Potential''' skill, they can unlock new ranks and related to their Racial Traits and Perks. | |||
= | {| class="wikitable" style="width:100%; text-align:center; margin:auto;" | ||
|- | |||
! Name !! Requirements !! Effect | |||
|- | |||
! colspan=99 | The Duergar gains a new Racial trait for every Potential Skill-Rank they own: | |||
|- | |||
| '''Thick Skin''' | |||
| - | |||
| | |||
♦ The Xamoan's base HP is increased by '''2 points''', this '''stacks''' with other Perks that increase base HP. | |||
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[[Category:Races]] [[Category:Fauna]] [[Category:Xeno]] [[Category:Saffron]] [[Category:Third-Party]] [[Category:WIP]] | |||
== | =Traits= | ||
==Passive: Cold Resistance== | ==Passive: Cold Resistance== | ||
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♦ '''Follow-Through''': Against a memorized creature-type: This Xamoan gains 40% of their AP spent on an action when they successfully execute an action (an attack hits, an effect triggers). | ♦ '''Follow-Through''': Against a memorized creature-type: This Xamoan gains 40% of their AP spent on an action when they successfully execute an action (an attack hits, an effect triggers). | ||
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Revision as of 20:04, 6 November 2022
Xamoan
Physical DescriptionXamoan are extremely large, muscular mammals with whale-like, grey skin who towers over most beings at a height of 24ft or more. They are usually extremely muscular with a stout-legged, humanoid shape. Xamoans have three fingers on each hand and a pair of elephant-like feet with three very short toes and toenails on the end. Their heads have some fish-like qualities, such as a dorsal-fin on the top of the head and a noseless face. Twin, fleshy, curved tusks also protrude from either side of their heads. Their teeth are quite small and come to a slight point. Lastly, they have slanted blue eyes that lack pupils.
Culture & SocialKnown to marry, the species would often feel the need to choose between a simpler life or their ambitions. They also appear to be social creatures with complex social dynamics (similar to that of humans) and educate their young in places of learning like schools. As Xamoans are few and far between, it's more likely that a Xamoan will only know a few other Xamoan as associates and hunting partners rather than big communities. Xamoan settlements are far apart and dense in population, a Xamoan adventurer finding themselves in another Xamoan settlement is seen as a good omen and a chance to share stories from other communities.
As Xamoans are Huge-sized creatures, they favour outdoor areas and the overworld where they can exercise free movement and utilise their power fully. Against smaller foes, it may be possible to end battles more quickly by walking over them with their massive feet. But if the foe is armed and dangerous, a Xamoan is smart enough to use what weapons they have on hand to take them down safely. Xamoans are not afraid to walk into smaller-sized settlements if they have agency and purpose, When problems arise from mistakes and missteps with smaller races, many Xamoan would argue that responsiblity shouldn't be based solely upon themselves and that smaller races have to mind their step as much as they do. Depending on the social skills of the Xamoan, smaller races would be too scared to talk back or let the Xamoan go since they wouldn't have the ability to make them do anything else.
Some Xamoans appear adept at Leadership roles; being able to give intelligent tactical commands from a good vantage-point and their knowledge of creature types. If they have a good enough reputation with those around them, they can often rally people to their cause. Because Xamoans are known for hunting both game and for bounties, they generally have a reputation for being brutal and ruthless which can affect how the average person thinks of them when one rolls into town. The actual personality and disposition of a Xamoan might be completely different when they're not on a job or happen to be interested in chatting.
Xamoan AdventurersXamoans that leave their communities are often in some way a type of adventurer, though they begin travelling alone or rarely with another Xamoan, their trade is almost identical to that of a travelling adventurer. Taking jobs from those willing to pay, both mundane and risky, bounty-hunting and so on. The real Xamoan adventurer begins when they start travelling in a group of other non-Xamoans. If a Xamoan ends up with primarily smaller races as party members, they can often feel out of place, or worse feeling belittled by taking orders from someone half or less their size. Some Xamoan adventurers may decide to become the leader of the group and if denied, may build up resentment towards the group unless they begin to form a strong bond or realise there was a more suitable leader within the party.
Amongst party members closer to their size, Xamoans can build bonds more easily, especially with other Xamoan and Loxodons, as such they favor the Saffron Alliance races than the Cerulean Kingdom. While it's not impossible for a Xamoan adventurer to journey with Vermillions, the size difference can be extreme enough that the two sides would need to set ground rules to avoid 'accidents', Xamoans are not built for subtlety and usually unsafe around smaller races. Xamoans tend to work very well with Viridians, as they are less bothered by their superior size, Xamoans gladly accept contracts from Gargantuan and Colossal contractors, particularly for the few Xamoan who physically grow large enough to become one of them.
Race Meta
- Xamoans stand approximately 24-36ft tall, 30ft on average. Their Size-Rating is 4.
- Genus: Fauna / Xeno
- Faction(s): Saffron Alliance
Gameplay
Attributes
♦ The base P-point cost to increase Strength, Endurance and Charisma attribute scores are reduced by 1 point. ♦ Xamoans gain a +3 attribute bonus to Strength and Endurance attribute scores.
Skills
♦ Xamoans gain a Skill-Focus to Athletics, Tactics and Determination skills.
Special
Reckless Trample: ♦ While Xamoans no longer spend 25 Action-Points to engage Trample, they can no longer disengage the Trample effect during movement. Furthermore, Trample no longer discriminates between hostiles and friendlies. As such, movement through allied squares will be affected as if they were an enemy. Allies do take 50% less damage if an accident should occur. ♦ Xamoans' size stat is treated as 50% higher than their actual value with regard to Stealth checks while moving quietly. Stationary and disguise-based Stealth checks are unaffected.
Racial Traits
When a Dromite invests in the Potential skill, they can unlock new ranks and related to their Racial Traits and Perks.
Name | Requirements | Effect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Duergar gains a new Racial trait for every Potential Skill-Rank they own: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thick Skin | - |
♦ The Xamoan's base HP is increased by 2 points, this stacks with other Perks that increase base HP. |
Gallery
Traits
Passive: Cold Resistance
Xamoans used to live in cold, icy areas until they expanded into warmer climates, they retain some degree of cold temperature resistance.
Benefits ♦ Xamoans resist Cold attack damage by 20%. ♦ Xamoans negate the Chill status effect inflicted by some attacks. ♦ When an attack inflicts Freeze: The Xamoan will be inflicted with Chill instead. ♦ Xamoans can still be affected by the Freeze status if a Freeze attack is used while the Xamoan is affected by Chill. ♦ Xamoans resist the effects of cold-temperature environments by one stage. ♦ Xamoans do not suffer negative effects in Stage-2 Cold environments (Icy Mountains), but still suffer negative effects from Stage-3 cold environments, such as a Raging Blizzard.
Ability: Hunter's Knack
All Xamoans have a knack for studying and adapting to their prey, as such, creatures types they have encountered and memorized before can be easier for them to deal with, both hunting and self-defence.
♦ Xamoans can memorize up to 1 + INT creature-types. When a Xamoan's Intelligence increases by 1, they get to pick a new creature-type to memorize for this ability. When in combat with a creature matching a memorized creature-type: ♦ Xamoans gain a +50 ToHit bonus to their attacks against creature-type, ♦ A +0.5 bonus to Defense and Evasion against creature-type. The list of creature-types a Xamoan can memorize is: ♦ Humanoid ♦ Xeno ♦ Monsterous-Humanoid ♦ True-Giant ♦ Reptilian ♦ Construct ♦ Non-Giant (Creatures smaller than a Xamoan, half-bonus) ♦ Giant (Creatures equal or bigger than a Xamoan, half-bonus) (If a creature has multiple types, only the highest bonus counts, types do not stack)
Hunter's Knack: Skill Perks
For each Skill Rank in Potential, a Xamoan can select a new Skill Perk that applies to the Hunter's Knack ability. Once Potential is at Master (100) rank, Hunter's Knack skill perks can be obtained by spending perk points.
Hunter's Knack Enhancements ♦ Spacing: Against a memorized creature-type: this Xamoan gains a 40% discount to AP actions used in reaction to a memorized foe targeting them. ♦ Preparation: Against a memorized creature-type: this Xamoan gains a 20% discount to AP actions when acting on their turn, only when the Xamoan is targeting their memorized foe. ♦ Height Advantage: Against a memorized creature-type that is at least one size category smaller than the Xamoan itself: This Xamoan's defense and evasion bonus is doubled. ♦ Deadly Strike: Against a memorized creature-type: This Xamoan gains a base +2 damage increase to their weapon/attack damage multiplied by (1 + their INT score). ♦ Follow-Through: Against a memorized creature-type: This Xamoan gains 40% of their AP spent on an action when they successfully execute an action (an attack hits, an effect triggers).