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  • '''Big''' is a universal Tier 1 perk which can sometimes be granted to characters by an archetype, otherwise this perk can only be taken at Lv1 only. It has ...be affected by size-changing effects but when dispelled will revert those characters to their new size category.
    3 KB (509 words) - 10:14, 18 January 2021
  • * '''[[Inventory]]''': Explains the Items and Inventory rules for characters, carry weight and so on. ==Player Characters (old content)==
    3 KB (478 words) - 15:32, 22 January 2021
  • ...me obstacles such as terrain, barriers, or to influence other non-playable characters. Other skills deal with the '''Metaforce''', allowing characters to use fantastic abilities such as magic, psionics or Ki.
    4 KB (573 words) - 17:00, 18 October 2022
  • ...on statement, it can provide protection, utility and inventory options for characters as they travel the world and defend themselves from hostile threats. Outfit ...ose of what makes a character 'armoured'. Inlay armour mods do not prevent characters from using abilities that are suppressed with armour.
    8 KB (1,240 words) - 10:39, 4 May 2022
  • ** Huge characters have x4 the reach, Colossal have x16 the reach. * Tiny-sized characters have a reach of 0ft and must enter the target's space to hit them with mele
    7 KB (1,060 words) - 12:18, 13 January 2021
  • By default, characters have base amount of '''100 AP''' to work with and gain additional MaxAP thr ...upon the game environment. Commands are usually called by players to their characters. In Maptool, Commands can usually be used through Programmable Macros that
    7 KB (1,133 words) - 14:51, 7 May 2022
  • * This Race Card is granted to all Namekian characters and cannot be used by any other race. |colspan="4" width="1130px" | '''Namekian''': Race card for Namekian characters, automatically obtained on character creation.<hr>
    4 KB (514 words) - 19:21, 25 November 2021
  • ...tures either to live or to subdue them for a particular goal. Many of your characters' [[Attributes]], [[Skill List|Skills]] and commands are designed for combat ...indicate to the group that they will soon be entering combat, whether the characters wish to fight or not.
    12 KB (1,978 words) - 06:25, 12 May 2022
  • ...egardless of which progress scaling rule is used. Due to the way different characters having different XP-to-level amounts, they may accrue more (in smaller race ...small fixed experience bonus for each session will be helpful for letting characters continue progressing even if they are unable to gain other experience rewar
    6 KB (841 words) - 17:07, 10 February 2023
  • ...ints]] are a point-buy style system which players can use to upgrade their characters properties, the cost increases the more times a player purchases the same k [[Archetypes]] function like open-ended classes or starter-kits that give characters a solid set of unique abilities and bonuses to begin their journey as capab
    10 KB (1,629 words) - 13:21, 9 October 2022
  • ..., environments with high and low temperatures can negatively impact Player-Characters if they are not equipped for it or lack resistances towards temperature eff Most Player-Characters can avoid Tier 1 Heat effects by hydrating themselves, cooling themselves o
    10 KB (1,550 words) - 04:21, 18 May 2022
  • Since '''Meta-points (MP)''' are important for fuelling many abilities, all characters have a base Meta-point capacity equal to their '''Character-Level''', meani
    3 KB (380 words) - 10:53, 11 November 2022
  • ...the base values needed to calculate for larger or smaller adventurers and characters. ...e-Difference (<code>sizediff</code>)''' is a calculation that is used when characters of two different sizes interact. It is calculated by dividing the size-rati
    23 KB (3,533 words) - 10:05, 15 August 2022
  • ...nts (P-Points)'''</code> are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely i ''When <code>Scale by Experience</code> is used, all characters are treated as Medium-sized for P-Point rewards.''
    8 KB (1,168 words) - 17:31, 10 February 2023
  • ...is concerned, the token refers to their Character/Adventurer and the other characters they would likely be interacting with. Tokens are used in '''Maptool''' in
    4 KB (603 words) - 19:12, 9 May 2022
  • [[Category:Characters]] [[Category:WIP]]
    3 KB (344 words) - 13:19, 5 November 2022
  • ! scope="col" style="width: 60px;" | <abbr title="All characters start with this value for this stat. Lv1 value before boosting">Default Val * Both characters are able to take up a stance. Attacking or Defensive, before any turn takes
    11 KB (1,889 words) - 06:59, 1 November 2018
  • ...em. This article lists the most common actions that can be taken by Player Characters, for any that have requirements, those requirements will be listed. ...an be spent to move a '''scaling amount of squares further''' as required. Characters can move '''before, during and after''' taking other actions but must respe
    16 KB (2,616 words) - 17:59, 27 November 2022
  • ...ughly 5ft in width and depth and the base speed for Medium and Small-sized characters are 1:1 reflective of those used in Viridian. Humans move 30ft or 6 squares Before Lv4 (in Viridian), characters cannot exceed 40 Skill-Rating or 2 Skill ranks in any skill, therefore a co
    9 KB (1,432 words) - 07:57, 16 August 2022
  • '''Player Characters''': You are permitted to play as a Giant-class character but be aware of yo
    5 KB (759 words) - 12:54, 13 January 2021

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