Progression Point
Progression Points (P-Points)
are an open-ended progression mechanic for Player-Characters/Adventurers to improve their skills and acquire new abilities, completely independent of a ridged class-based structure. Progression points are granted in chunks through levelling up, and by piecemeal from the Game-Master when they deem it appropriate.
Adventurers gain P-Points every level and the amount increases at regular intervals as shown in the chart below.
Progression Point gains by Size
When a Campaign is set to Scale by P-Points
, instead of modifying the experience multiplier, the number of P-Points gained per level-up is affected instead. When the chart reads '1st to 4th' and so on, it is referring to the Adventurer's Character Level
.
Size-Rating | 1st to 4th | 5th to 8th | 9th to 12th | 13th to 16th | 17th onward | Total | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Medium* | 1 | +10 | +15 | +20 | +25 | +30 | 400 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Small | 0.7 | +15 | +20 | +25 | +30 | +35 | 500 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tiny | 0.4 | +20 | +25 | +30 | +35 | +40 | 600 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Large | 2 | +10 | +12 | +15 | +18 | +25 | 320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Huge | 4 | +10 | +10 | +15 | +15 | +20 | 280 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gargantuan | 8 | [as Huge] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal | 16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Titanic | 17+ |
When Scale by Experience
is used, all characters are treated as Medium-sized for P-Point rewards.
Progression Point Upgrades & Costs
The following upgrades can be purchased with P-Points.
Upgrade costs scale linearly by the number of times a specific upgrade is purchased. Cost is calculated AFTER acquiring a new upgrade, therefore the first time you spend P-Points on an upgrade, it always counts itself.
ex. If an upgrade has a base cost of 2
, the number of P-Points to purchase it consecutively will be: 2, 4, 6, 8, 10...etc.
Cost & Scaling | Effect(s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Gain Universal / Archetype / Skill Perk | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
per Perk/Trait purchased |
Upon redemption, the Adventurer can acquire one Perk or Trait to which they meet the requirements: ♦ Universal Perks are obtainable so long as the Adventurer meets its requirements. ♦ Archetype Perks can also be acquired in the same way (maximum up to 3 archetype sets per character). ♦ Skill Perks can be acquired this way, but only after reaching Rank 5 to its respective skill. ♦ Racial Traits from the Potential Skill can be obtained this way only when their Potential Skill reaches Rank 5. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Increase Single Attribute | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
per Attribute boost purchased |
Upon Redemption, the Adventurer can increase one Attribute of their choice by 1 point: ♦ All Attribute upgrades are mutually exclusive, meaning increasing one score will not increase the cost of the others. ♦ As a rule, Attribute cost reduction caused by Archetypes, Races and other effects cannot lower the cost below 2 P-Points per upgrade. ♦ The Intelligence Attribute score is unique in that the Adventurer must decide which Intelligence bonus the point should grant (see Attributes for more information.) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gain (25) Skill-Points | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
per Skill-Point redemption purchased |
Upon redemption, the Adventurer gains a modest amount of Skill-Points they can use to invest in Skills: ♦ The Adventurer gains 25 Skill-points that must be immediately assigned to valid skills.
♦ The Adventurer cannot assign more skill points than the cap set by their
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Gain additional Archetype & Respecification | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
per Archetype purchased |
Upon redemption, The Adventurer can acquire a 2nd or even a 3rd Archetype, with limitations: ♦ The Adventurer can select another Universal or Racial Archetype and obtain it as a 2nd or 3rd archetype. ♦ The Adventurer can only have up to three (3) archetypes at any one time, and only up to two (2) of a Universal or Racial Archetype. Acquiring a new Archetype triggers a Respecification, which follows this process: ♦ The Adventurer now gains all the adjustments and Archetype Perks of the Archetypes they now possess. ♦ Skill-Focuses shared by multiple Archetypes grants a permanent +10 Skill-Rating bonus per duplicate for overlapping Skills. ♦ The Adventurer may reassign all existing Skill Points into other skills, to help adapt to Skill-focus changes. ♦ The Adventurer may reassign all Perk/Trait purchases into other Perks/Traits if desired. ♦ Attribute scores must be recalculated if an Archetype gives P-Point discounts. (If the discounts result in the Adventurer gaining more Attribute points, their attribute(s) will be increased according to the new costs) (Any remaining P-Points after following the previous step will be refunded to the Adventurer to use) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fortune: Passive-Income | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
per Fortune upgrade purchased |
The Adventurer passively gains currency each time they level up as well as retroactively for every Fortune upgrade obtained: ♦ The Adventurer gains 5 Gold coins times the number of
|
Max-Level only
The option(s) below can only be selected when the Adventurer is at 20th level (or whichever is the maximum level):
Increase HP / Meta-Points
An Adventurer who has reached Max-Level but cannot afford any other upgrades can instead increase their health points or Meta-Points used by special abilities and powers. This option can only be selected when no other P-Point upgrade can be purchased.
Cost: 1 (Only when no other Progression-Point option can be purchased)
Effect: Increases the Adventurer's Maximum Health, or Meta-points by 1. If the Adventurer's Size-Rating is greater than 1: Bonus is multiplied by their Size-Rating.