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Viridian: Tabletop Roleplaying Game

In a world where giants are seen as thinking, feeling people; where magic and technology combine for to advance the art of inventing and exploration. Viridian is a custom-made system built to provide a deep roleplaying experience with fluid single-player-like character progression, and extensive, size-difference mechanics that can radically change gameplay between creatures big and small. Built with command-driven gameplay in mind that utilizes Maptool's scripting features to minimize the inconveniences of traditional TTRPGs and maximize potential in both combat and roleplay. Take control of characters both massive and miniature in this homebrew TTRPG fantasy-punk adventure! Now in Development!

The Viridian TTRPG system is a homebrew Virtual TableTop Roleplaying Game framework built on Maptool's Javascript client and based on the homebrew setting of the same name. Viridian was created and developed by @AlienOvan for personal / limited use. The Viridian system uses JavaScript macros to create a semi-automated [Commands] using a TTRPG framework which can be used to simplify down many game mechanics into clickable command buttons with at most light data-entry to process; this contrasts with traditional TTRPGs using simplified game mechanics to be able to be performed by humans in a reasonable period of time.

Genre and Setting


High-Fantasy world set in the Industrial Revolution
Viridian is intended to be set in a fantasy world of high-magic in a time that would be closer described as the early industrial revolution, where the warring nations of the past give way to invention, industry and an age better known to the populace as the 'Age of Adventures'. Traditional Bow and Arrow meets the emergence of Firearms, Horseback riding meets the steam boat and train. Both magic and science are used to create inventions to make the lives of those better and easier than before. A fantastic energy source known Metagon (Meh-tah-jon) harvested from saturated crystals and from the surrounding air is collected and used as fuel in order to power such devices and highly coveted by the leading nation of the world, the Cerulean Kingdom.

The base premise of Viridian is upon this 'Age of Adventures' narrative promoted primarily by the Cerulean Adventurers Guild that seeks individuals from all around to form teams to explore the furthest reaches of the lands beyond. In search of treasure, lost artefacts and all-important Metagon deposits that the Guild pays a premium upon successful discoveries and materials brought back to distributors. The idea of a Guild forming adventuring parties with an open-ended goal in mind is ideal for players to get together with minimal pomp and circumstance and can focus on getting on with each other in a new locale to complete their quest objectives. Whether they follow the objective set by the guild or seek out other leads to follow, players will be able to enjoy their time in the world of Viridian.

The main nations of the world is composed of the Cerulean Kingdom, the Vermillion Freeholds and the Saffron Alliance. A fourth and elusive nation, the Viridian Republic exists as its own separate society beyond that of the three and even regarded as a well-kept secret by those in the know. The primary differences between the nations are governed by the Hierarchy of their population's stature. Ceruleans are regarded are the baseline with its Humans, Aemer and Duergar being around the height of 6 feet (when averaged). Whereas, Vermillions are noted for their rather small size, averaging 2'6" amongst the Homans and mere inches for the Gnomes and Dromites. Saffronites on the other hand are composed of many giant races in orders of 15 and 30 feet tall or more. The mysterious existence of Viridian is regarded as the stuff of fairytales, as those from the Republic have been measured at a height of 100 to 130 feet tall!

The history of Viridian began with legends of the Titans who once ruled over the simple people of the land, protecting them and bestowing knowledge, so they may live happily and peacefully. Eventually the Titans disappeared and soon after, mortal races soon began to experience magical gigantism which would eventually form the giants of modern times. In a bid to claim dominance, giants of one faction vied to enslave and subjugate non-giants into submission and began the Great War (of the Giants). It was through the cooperation of non-giants and giant allies that the rogue faction was felled, and a shaky friendship was tempered by the great reform to integrate giant-kind into society proper. The Viridian setting is intended to be some hundred or so years after the Great War where tensions have settled and the innovations of the Great War have now borne fruit for commercial purposes. The Cerulean Adventurers guild are determined to salvage not only from battlegrounds of the Great War but also uncover the secrets that lay hidden from civilizations under the Titans.

Game Features & Roadmap

Character Customisation & Open-Class System
Although Viridian is played like a traditional party-based adventuring group, all characters are given the freedom to create their character as if they were in a Single-Player game. Archetypes are designed like starter-kits that give characters a solid foundation of stat and skill bonuses to begin their journey as capable individuals even at first level. An emphasis on building up Skill Ranks and Skill Perks allows Skills to replace Classes and Class-Features found in traditional TTRPGs, granting Player-Characters not only the choice to unlock Skill Perks in any order they desire if they meet the requirements, but also the way they can manage multiple roles solo and in a group.

Character may be able to take advantage of Traits, Flaws and Fates in the future; ways to modify a Player-Character's origins, function or properties by means other than Archetypes, Skills, Perks and their Race choice. These details may be subject to change.
Command-Driven Gameplay
Viridian is designed for use with Maptool: the javascript-driven tabletop roleplaying client. It's networking function to bring tabletoper gamers together pales in comparison to it's powerful scripting capabilities, able to generate macro 'buttons' that can be set to a Player-Character's token for use in the Viridian game space, quickly and accurately outputting useful results for Game-Masters and players even if the player is not versed in scripting languages. Because of this, routine actions and tasks can be reduced to mere button clicks that greatly speeds up the flow of battles and dungeoneering. A fully set up Player-Token will be able to give a player a wide set of commands they can use to play their character without having to constantly consult character sheets or rulebooks to remember how actions work or even forget what their character is capable of doing!

When game development moves into translating Wiki data into Maptool macro scripts, resources will come available for players to download those templates for use on their own characters so they may set up their tokens ready to use in a real campaign!
Playable Giants and Deepened Size Mechanics
One of the key elements of the Viridian system is the deeply-expanded Character Size and Size-Difference game mechanics and the ability to play as Giant characters. Giants possess great physical power and presence, however this power comes at the price; giants are expensive to outfit and maintain, they don't always fit in places not designed for them, and their great size can be as much of a hindrance to their objectives as it is a benefit in others. Players are not only allowed to play as a giant in this setting, but also play as Small and Tiny-sized races that have their own unique benefits as well as an advantage in level progression. Above all, while Size mechanics are greatly enhanced compared to other games, other aspects of the Viridian TTRPG, including its story and world-building are designed to be just as fun and fulfilling with or without size elements in play.

Both the game's mechanics and its World-Setting are adapted to account for extreme size differences between characters and creatures, and does not shy away from the incredible game-changing qualities that great size creates. Giants are not artificially watered-down or weakened in order to be balanced against human sized opponents, but are designed so there are real advantages towards being Giant-sized and create more realistic outcomes to certain actions. For instance: A giant sixteen times the size of a human is not only capable of killing the smaller individual in a single attack, but if properly equipped, can be tough enough that the human opponent can deal little to no damage to them due to lacking the force needed to injure the giant legitimately. This is not a design flaw, it is the reality of this world. Size Matters.

Regarding Small and Smaller races. While they are weaker than human-sized individuals, they are granted a number of other benefits, including faster level progression, shallower size-scaling and unique navigation opportunities. Smaller races level faster than all other races, the amount of strength lost due to their small size is reduced in comparison to their actual size and are able to fit inside and enter areas that larger races could not. Not to mention, inversely to giants, smaller races enjoy a great discount in costs and materials to equip and maintain themselves. What smaller races lack in power, they make up for in utility, which can be key in an adventure where anything can be thrown at a team or individual.


As the Viridian Project contains some third-party content properties, the usage of this content is strictly for personal and entertainment purposes only. The author will not intend to monetize or otherwise infringe upon the intellectual property or copyrights of their respective copyright holders. The author owns the rights to the base Viridian world setting, 'Metaforce' concept, and any original creations and assets contained within this wiki.