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	<id>https://viridian.crystaldreams.org/index.php?action=history&amp;feed=atom&amp;title=Fabrication</id>
	<title>Fabrication - Revision history</title>
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	<updated>2026-09-13T15:05:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://viridian.crystaldreams.org/index.php?title=Fabrication&amp;diff=1452&amp;oldid=prev</id>
		<title>Makros: Page created, initial draft</title>
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		<updated>2022-11-02T18:11:40Z</updated>

		<summary type="html">&lt;p&gt;Page created, initial draft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; margin:15px; max-width:30ch;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:140ch; margin:auto; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fabrication&amp;#039;&amp;#039;&amp;#039; is a crafting-oriented skill that governs the creation, modification and repair of Equipment, which includes worn armours and outfits, wielded weapons and other manufactured tools. In many cases, the Adventurer will need a &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;Crafting Station&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; available in order to have all the tools, processes and materials ready to create, repair or modify compatible items.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Creating&amp;#039;&amp;#039;&amp;#039; equipment often has a steeper material or [[Currency|Coinage]] cost, but allows the Adventurer to construct all new pieces of equipment to their specifications. They can also try creating Mods that can be combined to weapons and outfits to enhance their effects after the fact. Equipment &amp;#039;&amp;#039;&amp;#039;Repairs&amp;#039;&amp;#039;&amp;#039; require either a piece of material matching the equipment, or a cost measured in [[Currency|Coins]] to fully repair any damage it may have received. Equipment may be damaged if it receives direct force from hostile forces or hazards. It is the easiest action to perform on an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Requirements !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=99 | The following traits are obtained upon reaching 1st rank:&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fabricator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
The Adventurer can create, modify or repair any item within their skill-level:&lt;br /&gt;
 ♦ The Adventurer is able to &amp;#039;&amp;#039;&amp;#039;create&amp;#039;&amp;#039;&amp;#039; Equipment up to a &amp;#039;&amp;#039;&amp;#039;tier&amp;#039;&amp;#039;&amp;#039; equal to their Fabrication Skill-Rank.&lt;br /&gt;
 &lt;br /&gt;
 (The Adventurer will &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; be able to create items of a tier &amp;#039;&amp;#039;&amp;#039;higher&amp;#039;&amp;#039;&amp;#039; than they are trained in)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Masterwork Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
The more skilled an Adventurer is in the Fabrication skill, the more likely they can make &amp;#039;&amp;#039;&amp;#039;Masterworks&amp;#039;&amp;#039;&amp;#039;. A Masterwork roll is determined by the &amp;#039;&amp;#039;&amp;#039;amount&amp;#039;&amp;#039;&amp;#039; of Skill-Rating higher than the &amp;#039;&amp;#039;&amp;#039;minimum&amp;#039;&amp;#039;&amp;#039; SR required to create a piece of equipment subtracted from &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
 ♦ If the Adventurer rolls equal or higher than the sum shown above, the Fabrication check will gain a &amp;#039;Masterwork bonus&amp;#039;.&lt;br /&gt;
 (If the Adventurer has &amp;#039;&amp;#039;&amp;#039;50 SR&amp;#039;&amp;#039;&amp;#039; and the equipment being checked requires at least &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;. Then the roll needed to get a Masterwork bonus becomes &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039;.)&lt;br /&gt;
 &lt;br /&gt;
The Masterwork bonus has different effects based on the type of check being made:&lt;br /&gt;
 ♦ &amp;#039;&amp;#039;&amp;#039;Created&amp;#039;&amp;#039;&amp;#039; items are granted a &amp;#039;&amp;#039;&amp;#039;+1 higher bonus&amp;#039;&amp;#039;&amp;#039; than originally intended.&lt;br /&gt;
 ♦ &amp;#039;&amp;#039;&amp;#039;Repaired&amp;#039;&amp;#039;&amp;#039; items now gain a property to &amp;#039;&amp;#039;&amp;#039;resist&amp;#039;&amp;#039;&amp;#039; the effects of &amp;#039;&amp;#039;&amp;#039;item-breaking&amp;#039;&amp;#039;&amp;#039; effects.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=99 | At 2nd rank onwards, the following traits can be obtained:&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Specialisation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
The Adventurer can gain additional bonuses to creating specific types of equipment:&lt;br /&gt;
 ♦ The Adventurer can &amp;#039;&amp;#039;&amp;#039;select&amp;#039;&amp;#039;&amp;#039; a number of choices equal to their Fabrication Skill-Rank.&lt;br /&gt;
 ♦ Each type of equipment selected gains a &amp;#039;&amp;#039;&amp;#039;+10 Skill-Rating&amp;#039;&amp;#039;&amp;#039; bonus to any Fabrication checks involving it.&lt;br /&gt;
 ♦ This Perk is &amp;#039;&amp;#039;&amp;#039;repeatable&amp;#039;&amp;#039;&amp;#039;, the Adventurer can select the &amp;#039;&amp;#039;&amp;#039;same&amp;#039;&amp;#039;&amp;#039; type of equipment and its bonus will &amp;#039;&amp;#039;&amp;#039;stack&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The following types of equipment can be selected by this perk:&lt;br /&gt;
 ♦ [[Warfare]]-based Weaponry and Shields,&lt;br /&gt;
 ♦ [[Firearms]]-based Weaponry and Ammunition,&lt;br /&gt;
 ♦ Armours and other Outfits.&lt;br /&gt;
 ♦ Weapon and Outfit Mods&lt;br /&gt;
 ♦ Tools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Masterwork Mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
If the Adventurer is significantly more skilled than the project they&amp;#039;re working on, they may be able to make Masterworks effortlessly:&lt;br /&gt;
 ♦ If the Adventurer&amp;#039;s Fabrication Skill-Rating is &amp;#039;&amp;#039;&amp;#039;50 points higher&amp;#039;&amp;#039;&amp;#039; than the minimum required for the project, the item &amp;#039;&amp;#039;&amp;#039;automatically&amp;#039;&amp;#039;&amp;#039; receives a Masterwork bonus, no roll required.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Construct Construct&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; Skill-Rating&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
* Adventurer is a &amp;#039;&amp;#039;&amp;#039;Construct&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
The Adventurer can begin creating, repairing and modifying Constructs:&lt;br /&gt;
 ♦ The Adventurer can now &amp;#039;&amp;#039;&amp;#039;apply&amp;#039;&amp;#039;&amp;#039; their Fabrication Skill-Rating and Ranks to &amp;#039;&amp;#039;&amp;#039;Constructs&amp;#039;&amp;#039;&amp;#039; and other animate machines instead of just Equipment.&lt;br /&gt;
 &lt;br /&gt;
 ♦ If the Adventurer is a &amp;#039;&amp;#039;&amp;#039;Construct&amp;#039;&amp;#039;&amp;#039;: they gain a &amp;#039;&amp;#039;&amp;#039;+25 bonus&amp;#039;&amp;#039;&amp;#039; to Fabrication checks related to Construct projects.&lt;br /&gt;
 ♦ If the Adventurer is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; a Construct: The above bonus is only obtained &amp;#039;&amp;#039;&amp;#039;after&amp;#039;&amp;#039;&amp;#039; creating or modifying on their first Construct.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] [[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Makros</name></author>
	</entry>
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