<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://viridian.crystaldreams.org/index.php?action=history&amp;feed=atom&amp;title=Damage_Types</id>
	<title>Damage Types - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://viridian.crystaldreams.org/index.php?action=history&amp;feed=atom&amp;title=Damage_Types"/>
	<link rel="alternate" type="text/html" href="https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;action=history"/>
	<updated>2026-06-13T20:02:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.36.2</generator>
	<entry>
		<id>https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;diff=1161&amp;oldid=prev</id>
		<title>Makros: Layout changes + marked incomplete</title>
		<link rel="alternate" type="text/html" href="https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;diff=1161&amp;oldid=prev"/>
		<updated>2022-05-08T19:21:35Z</updated>

		<summary type="html">&lt;p&gt;Layout changes + marked incomplete&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:21, 8 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center&lt;/del&gt;&amp;gt;__TOC__&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div style=&amp;quot;float:left; margin:15px; max-width:30ch;&amp;quot;&lt;/ins&gt;&amp;gt;__TOC__&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&amp;quot;max-width:125ch; margin:auto; text-align:left;&amp;quot;&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, characters and NPCs will use attacks with various &amp;#039;&amp;#039;&amp;#039;Damage Types&amp;#039;&amp;#039;&amp;#039; that can be reduced or increased based on a number of factors. Targets with &amp;#039;&amp;#039;&amp;#039;Weaknesses&amp;#039;&amp;#039;&amp;#039; to certain damage types will take &amp;#039;&amp;#039;&amp;#039;extra damage&amp;#039;&amp;#039;&amp;#039; and become more susceptible to &amp;#039;&amp;#039;&amp;#039;linked status effects&amp;#039;&amp;#039;&amp;#039; while targets with Resistances will take &amp;#039;&amp;#039;&amp;#039;less damage&amp;#039;&amp;#039;&amp;#039; from those sources and may &amp;#039;&amp;#039;&amp;#039;resist or be immune&amp;#039;&amp;#039;&amp;#039; to linked status effects. Damage can also be Nullified to deal &amp;#039;&amp;#039;&amp;#039;no damage and negate status effects&amp;#039;&amp;#039;&amp;#039;, Absorbed to &amp;#039;&amp;#039;&amp;#039;heal HP&amp;#039;&amp;#039;&amp;#039; from exposure to the damage type, or even Repelled to &amp;#039;&amp;#039;&amp;#039;reflect damage back&amp;#039;&amp;#039;&amp;#039; to the sender. Modifications to how creatures react to damage types is usually &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039; and only rarely will creatures have &amp;#039;&amp;#039;&amp;#039;high resistances to most or all&amp;#039;&amp;#039;&amp;#039; damage types.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, characters and NPCs will use attacks with various &amp;#039;&amp;#039;&amp;#039;Damage Types&amp;#039;&amp;#039;&amp;#039; that can be reduced or increased based on a number of factors. Targets with &amp;#039;&amp;#039;&amp;#039;Weaknesses&amp;#039;&amp;#039;&amp;#039; to certain damage types will take &amp;#039;&amp;#039;&amp;#039;extra damage&amp;#039;&amp;#039;&amp;#039; and become more susceptible to &amp;#039;&amp;#039;&amp;#039;linked status effects&amp;#039;&amp;#039;&amp;#039; while targets with Resistances will take &amp;#039;&amp;#039;&amp;#039;less damage&amp;#039;&amp;#039;&amp;#039; from those sources and may &amp;#039;&amp;#039;&amp;#039;resist or be immune&amp;#039;&amp;#039;&amp;#039; to linked status effects. Damage can also be Nullified to deal &amp;#039;&amp;#039;&amp;#039;no damage and negate status effects&amp;#039;&amp;#039;&amp;#039;, Absorbed to &amp;#039;&amp;#039;&amp;#039;heal HP&amp;#039;&amp;#039;&amp;#039; from exposure to the damage type, or even Repelled to &amp;#039;&amp;#039;&amp;#039;reflect damage back&amp;#039;&amp;#039;&amp;#039; to the sender. Modifications to how creatures react to damage types is usually &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039; and only rarely will creatures have &amp;#039;&amp;#039;&amp;#039;high resistances to most or all&amp;#039;&amp;#039;&amp;#039; damage types.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l152&quot;&gt;Line 152:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 153:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ Metaforce attacks cannot exploit elemental weaknesses or inflict status effects by itself, but Metaforce attacks cannot be resisted by normal means.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ Metaforce attacks cannot exploit elemental weaknesses or inflict status effects by itself, but Metaforce attacks cannot be resisted by normal means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Mechanics]] [[Category:WIP]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Makros</name></author>
	</entry>
	<entry>
		<id>https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;diff=979&amp;oldid=prev</id>
		<title>Makros: /* Paraphysical Types */</title>
		<link rel="alternate" type="text/html" href="https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;diff=979&amp;oldid=prev"/>
		<updated>2021-10-29T18:12:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Paraphysical Types&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:12, 29 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        &amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039;: Causes the user to take electric damage over time, other targets within natural reach of the target may also take electric damage over time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;        &amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039;: Causes the user to take electric damage over time, other targets within natural reach of the target may also take electric damage over time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paraphysical &lt;/del&gt;Types=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metaphysical &lt;/ins&gt;Types=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psychic&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcane==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psychic &lt;/del&gt;damage is closely associated with &amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psionics&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcane damage is closely associated with &amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; ♦ Related keywords: &amp;#039;&amp;#039;&amp;#039;Arcane&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Force&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; ♦ Arcane attacks do not normally inflict status effects, but when magic spells are untyped, they are treated as &amp;#039;&amp;#039;&amp;#039;non-physical and non-elemental&amp;#039;&amp;#039;&amp;#039; for damage/resistance rulings.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Psionic&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psionic &lt;/ins&gt;damage is closely associated with &amp;#039;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psychic powers and the mind&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ Related keywords: &amp;#039;&amp;#039;&amp;#039;Psychological&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Psionic&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ Related keywords: &amp;#039;&amp;#039;&amp;#039;Psychological&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Psionic&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l118&quot;&gt;Line 118:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Toxic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Toxic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Toxic damage is closely associated with &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Toxic damage is closely associated with &amp;#039;&amp;#039;&amp;#039;Poison &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Radiation&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ Related keywords: &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Radiation&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Chemical&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  ♦ Related keywords: &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Radiation&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Chemical&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Makros</name></author>
	</entry>
	<entry>
		<id>https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;diff=977&amp;oldid=prev</id>
		<title>Makros at 17:38, 29 October 2021</title>
		<link rel="alternate" type="text/html" href="https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;diff=977&amp;oldid=prev"/>
		<updated>2021-10-29T17:38:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;amp;diff=977&amp;amp;oldid=858&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Makros</name></author>
	</entry>
	<entry>
		<id>https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;diff=858&amp;oldid=prev</id>
		<title>Makros: Created page with &quot;In combat, characters and NPCs will use attacks with various &#039;&#039;&#039;Damage Types&#039;&#039;&#039; that can be reduced or increased based on a number of factors. Targets with &#039;&#039;&#039;weaknesses&#039;&#039;&#039; to...&quot;</title>
		<link rel="alternate" type="text/html" href="https://viridian.crystaldreams.org/index.php?title=Damage_Types&amp;diff=858&amp;oldid=prev"/>
		<updated>2021-03-05T18:06:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;In combat, characters and NPCs will use attacks with various &amp;#039;&amp;#039;&amp;#039;Damage Types&amp;#039;&amp;#039;&amp;#039; that can be reduced or increased based on a number of factors. Targets with &amp;#039;&amp;#039;&amp;#039;weaknesses&amp;#039;&amp;#039;&amp;#039; to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In combat, characters and NPCs will use attacks with various &amp;#039;&amp;#039;&amp;#039;Damage Types&amp;#039;&amp;#039;&amp;#039; that can be reduced or increased based on a number of factors. Targets with &amp;#039;&amp;#039;&amp;#039;weaknesses&amp;#039;&amp;#039;&amp;#039; to certain damage types will take extra damage while targets with &amp;#039;&amp;#039;&amp;#039;resistances&amp;#039;&amp;#039;&amp;#039; will take less damage. Characters with &amp;#039;&amp;#039;&amp;#039;Armour-Rating&amp;#039;&amp;#039;&amp;#039; may also modify damage taken based on the damage type it resists.&lt;br /&gt;
&lt;br /&gt;
=Damage Types=&lt;br /&gt;
==Physical==&lt;br /&gt;
The most common damage type for attacks. Produced by &amp;#039;&amp;#039;&amp;#039;unarmed strikes, regular melee, ranged and improvised weapons&amp;#039;&amp;#039;&amp;#039;. Physical attacks are separated into three sub-types: Blunt, Sharp and Pierce. Physical attacks have the natural ability to deal &amp;#039;&amp;#039;&amp;#039;Critical hits&amp;#039;&amp;#039;&amp;#039;, though this is a property of the weapon/attack and not necessarily the damage type.&lt;br /&gt;
&lt;br /&gt;
 ♦ Physical Damage types are always resisted by Armour-Rating when damage types are unspecified.&lt;br /&gt;
 ♦ When a property refers to &amp;#039;Physical&amp;#039; with no subtyping, assume it means all Physical subtypes.&lt;br /&gt;
 &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Subtype: Blunt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Physical: Blunt refers to a damage type that is flat, rounded or bludgeoning in nature. Unarmed strikes, Clubs and thrown stones often fit this subtype.&lt;br /&gt;
 &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Subtype: Sharp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Physical: Sharp refers to damage from attacks that are narrow and cutting in nature. Swords, Axes, Claws...ect often fit this subtype.&lt;br /&gt;
 &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Subtype: Pierce&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Physical: Pierce references to damage from attacks that are pin-point and precise in nature. Firearms, Shuriken, Throwing-Knives and Sharp weapons used in certain ways often fit this subtype.&lt;br /&gt;
&lt;br /&gt;
==Heat==&lt;br /&gt;
Heat damage is part of the elemental set that is closely associated with &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 ♦ Heat counts as a synonym for Elemental.&lt;br /&gt;
 &lt;br /&gt;
 ♦ Can inflict &amp;#039;&amp;#039;&amp;#039;Ignite&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Burn&amp;#039;&amp;#039;&amp;#039; status effects if the target does not resist Heat damage.&lt;br /&gt;
      &amp;#039;&amp;#039;&amp;#039;Ignite&amp;#039;&amp;#039;&amp;#039;: Set target on fire, dealing Heat damage over time until extinguished.&lt;br /&gt;
      &amp;#039;&amp;#039;&amp;#039;Burn&amp;#039;&amp;#039;&amp;#039;: Lasting damage due to Heat damage, Burned targets take a small amount of damage each time they take an action/command aside from movement. A persistent status effect.&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
Cold damage is part of the elemental set that is closely associated with &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 ♦ Cold counts as a synonym for Elemental.&lt;br /&gt;
 &lt;br /&gt;
 ♦ Can inflict &amp;#039;&amp;#039;&amp;#039;Chill&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Freeze&amp;#039;&amp;#039;&amp;#039; status effects if the target does not resist Cold damage.&lt;br /&gt;
       &amp;#039;&amp;#039;&amp;#039;Chill&amp;#039;&amp;#039;&amp;#039;: Partially freezes target, reducing their movement speed by half and doubling the Action-Point cost to commands.&lt;br /&gt;
       &amp;#039;&amp;#039;&amp;#039;Freeze&amp;#039;&amp;#039;&amp;#039;: Completely freezes target solid, preventing them from taking any action until thawed.&lt;br /&gt;
&lt;br /&gt;
==Wind==&lt;br /&gt;
Wind damage is part of the elemental set that is closely associated with... &amp;#039;&amp;#039;&amp;#039;Wind&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
 ♦ Wind counts as a synonym for Elemental.&lt;br /&gt;
 &lt;br /&gt;
 ♦ Can inflict &amp;#039;&amp;#039;&amp;#039;Stagger&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Knock/Down&amp;#039;&amp;#039;&amp;#039; effects if the target does not resist Wind damage.&lt;br /&gt;
       &amp;#039;&amp;#039;&amp;#039;Stagger&amp;#039;&amp;#039;&amp;#039;: Prevents the target from being able to use Guard or Dodge skills/commands, inflicting Stagger on a Staggered target inflicts Knock.&lt;br /&gt;
       &amp;#039;&amp;#039;&amp;#039;Knock/Down&amp;#039;&amp;#039;&amp;#039;: Causes the target to fall to the ground defenceless and/or send them in a certain direction dictated by the event that caused it.&lt;br /&gt;
&lt;br /&gt;
==Electric==&lt;br /&gt;
Electric damage is part of the elemental set that is closely associated with &amp;#039;&amp;#039;&amp;#039;Electricity&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 ♦ Electric counts as a synonym for Elemental.&lt;br /&gt;
 &lt;br /&gt;
 ♦ Can inflict the &amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039; status effect is the target does not resist Electric damage.&lt;br /&gt;
       &amp;#039;&amp;#039;&amp;#039;Shock&amp;#039;&amp;#039;&amp;#039;: Causes the user to take electric damage over time, other targets within natural reach of the target may also take electric damage over time.&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
Psychic damage is closely associated with &amp;#039;&amp;#039;&amp;#039;Psionics&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 ♦ Psychic attacks do not normally inflict status effects, instead they deal bonus damage to targets afflicted with &amp;#039;&amp;#039;&amp;#039;Psychological status ailments&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Nuclear==&lt;br /&gt;
Nuclear damage is closely associated with &amp;#039;&amp;#039;&amp;#039;Nuclear Energy&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 ♦ Nuclear attacks do not normally inflict status effects, instead they deal bonus damage to targets afflicted with &amp;#039;&amp;#039;&amp;#039;Physiological status ailments&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==????==&lt;br /&gt;
==????==&lt;br /&gt;
==Metaforce==&lt;br /&gt;
Metaforce damage is the essence of the &amp;#039;&amp;#039;&amp;#039;Metaforce&amp;#039;&amp;#039;&amp;#039; and supersedes all other damage types.&lt;br /&gt;
&lt;br /&gt;
 ♦ Metaforce attacks cannot exploit elemental weaknesses or inflict status effects by itself, but Metaforce attacks cannot be resisted by normal means.&lt;/div&gt;</summary>
		<author><name>Makros</name></author>
	</entry>
</feed>